CMP1001 Introduction to Programming (C++)Bahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CMP1001 Introduction to Programming (C++) Spring 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : MEHMET ŞÜKRÜ KURAN
Course Lecturer(s): Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR
Dr. UTKU GÜLEN
RA ÇİĞDEM ERİŞ
Dr. Öğr. Üyesi TARKAN AYDIN
Dr. Öğr. Üyesi ERKUT ARICAN
Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN
Dr. Öğr. Üyesi ÖZGÜR ERKUT ŞAHİN
Dr. Öğr. Üyesi ECE GELAL SOYAK
Recommended Optional Program Components: None......
Course Objectives: This course aims to provide an overview of programming concepts, design and an introduction to coding using the C++ language. The course has a focus on creating working computer programs in C++. This course will address fundamental concepts of analysis, design, code development, and testing.

Learning Outcomes

The students who have succeeded in this course;
I. Identifying the components of a computer system
II. Defining and analyzing the problem, finding a logical sequence of precise steps, developing algorithms
III. Having knowledge of the fundamental programming concepts
IV. Developing computer programs with C++
V. Understanding the basics of structured programming
VI. Gaining hands-on experience to develop object oriented thinking
VII. Becoming familiar with some major data structures and algorithms
VIII. Becoming familiar with advanced programming concepts of C++

Course Content

An Introduction to Important Concepts of Computer System (Computer Components, Software, Operating System, File System, Programming Languages, Compilers)
Problem Solving (Algorithms, Pseudocode, Flow-chart), Algorithm Design
Primitive Data Types, Constants, Variables, Identifiers, Named Constants, Arithmetic Operations
Relational and Logical Operators, Conditional Statements ('If' Selection Structures, 'Switch Case' Blocks)
Repetition Structures (Do/While Repetition Structure, the for repetition structure), break and continue statements
Repetition Structures (Do/While Repetition Structure, the for repetition structure), break and continue statements
Functions, Recursion, Function Overloading
Strings, String functions
Arrays
Multi-Dimensional Arrays
Sorting, Seaching arrays
Pointers
Pass By Reference with Pointers, Arrays of Pointers,

Weekly Detailed Course Contents

Week Subject Related Preparation
1) An Introduction to Important Concepts of Computer Systems (Computer Components, Software, Operating System, File System, Programming Languages, Compilers) Reading about important concepts of computer systems from textbook
2) Problem Solving (Algorithms, Pseudocode, Flow-chart), Algorithm Design Having knowledge about algorithm design techniques from the course book and other sources
3) Primitive Data Types, Constants, Variables, Identifiers, Named Constants, Arithmetic Operations Designing sample programs using the pseudo-code and flowchart algorithm design techniques Reading the sections of the text book about Primitive Data Types, Constants, Variables, Named Constants, Arithmetic Operations
4) Quiz, Relational and Logical Operators, Conditional Statements Writing simple C++ programs
5) Do/While Repetition Structures Developing programs that contains relational and logical operators Reading the related parts of the course book and reference sources with loops
6) For repetition structures, break and continue statements Writing the pseudo-codes, drawing flowcharts and writing C++ codes of sample programs
7) Quiz, Functions, Recursion, Inline functions, Function Overloading Having knowledge about modular programming from course book and reference sources
8) Arrays in C++ Developing sample C++ programs with functions
9) Strings, String functions Reading the related sections of the course book and reference sources with strings and built-in string functions
11) Multi-dimensional arrays Developing sample C++ programs related with arrays
12) Quiz, Sorting Arrays, searching in Arrays Writing sample programs about strings, using built-in string functions in C++ programs
13) Pointers Developing C++ programs that include array sorting and searching algorithms Reading the related topics of course book and reference sources with pointers
14) Pass by Reference to Functions with Pointers, Function Pointers Developing C++ programs about pointers

Sources

Course Notes / Textbooks: Paul J. Deitel, Harvey M. Deitel, C++ How to Program, 7th Ed., Pearson

Bjarne Stroustrup, The C++ Programming Language, 3rd Ed., Addison-Wesley.

Bjarne Stroustrup, Programming Principles and Practice Using C++, 1st Ed., Addison-Wesley.

Walter Savitch, Problem Solving with C++, 7th Ed., Addison-Wesley

Andrei Alexandrescu, Herb Sutter, C++ Design and Coding Standards: Rules and Guidelines for Writing Programs, 1st Ed., Addison-Wesley.
References: http://www.cplusplus.com/doc/tutorial/

http://www.cprogramming.com/

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 4 % 25
Midterms 1 % 35
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 28
Laboratory 14 28
Quizzes 6 12
Midterms 6 22
Final 6 26
Total Workload 116

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.