DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW3067 | Current Issues in the Human Rights Law | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. CEREN ZEYNEP PİRİM |
Recommended Optional Program Components: | None |
Course Objectives: | The major aim of the Course is to provide an in depth analysis of contemporary issues in international human rights law, from a regional and international perspective. Within this framework, the Course will deal with a specific important issue currently discussed in the field of human rights and will evaluate the legal developments, both past and present, with regards to the subject. |
The students who have succeeded in this course; I. Defines the Concept of Human Rights Law II. Recognizes the Major Human Rights Law instruments III. Names the Contemporary human rights issues dealt in the international sphere IV. Recognizes the legal framework applicable to the specific human rights problem dealt with V. Recognizes international mechanisms which implement international human rights law VI. Recognizes regional mechanisms which implement international human rights law VII. Differentiates international human rights law issues from domestic law issues VIII. Analyzes State practice with regards international human rights law and identify customary human rights law IX. Evaluates the relation between diverse rights and freedoms acting separately or in conjunction with each other. X. Determines developments in human rights law and possible future issues |
1. Week: Introduction – History of Freedom of Religion 2.Week: Protection of Religious Minorities 3.Week : The United Nations and Freedom of Religion 4.Week : ICCPR and Freedom of Religion 5.Week : Other International Treaties and Freedom of Religion 6.Week : IHL and Freedom of Religion 7.Week : Islamic Law and Freedom of Religion 8.Week : Mid-Term 9.Week : The ECHR and Freedom of Religion; Internal Aspects of Freedom of Religion 10.Week : External Aspects of Freedom of Religion 11.Week : Restriction of the Freedom of Religion 12.Week : Freedom of Religion in Conjunction with Other Rights and Freedoms 13.Week : Contemporary Problems 14. Week :Review For The Final Exam 15. Week: Final Exam |
Week | Subject | Related Preparation |
1) | 1. Week: Introduction – History of Freedom of Religion | |
2) | 2.Week: Protection of Religious Minorities | |
3) | 3.Week : The United Nations and Freedom of Religion | |
4) | 4.Week : ICCPR and Freedom of Religion | |
5) | 5.Week : Other International Treaties and Freedom of Religion | |
6) | 6.Week : IHL and Freedom of Religion | |
7) | 7.Week : Islamic Law and Freedom of Religion | |
8) | 8.Week : Review for Mid-Term | |
9) | 9.Week : The ECHR and Freedom of Religion; Internal Aspects of Freedom of Religion | |
10) | 10.Week : External Aspects of Freedom of Religion | |
11) | 11.Week : Restriction of the Freedom of Religion | |
12) | 12.Week : Freedom of Religion in Conjunction with Other | |
13) | 13.Week : Contemporary Problems | |
14) | 14. Week :Review For The Final Exam |
Course Notes / Textbooks: | Ders materyali her hafta temin edilecektir/Material will be provided on a weekly basis. |
References: | None |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 35 |
Final | 1 | % 65 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 35 | |
PERCENTAGE OF FINAL WORK | % 65 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Midterms | 1 | 20 | 20 |
Final | 1 | 40 | 40 |
Total Workload | 88 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |