DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW4073 | Current Issues in International Law | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor MEHMET CENGİZ UZUN |
Course Lecturer(s): |
Instructor MEHMET CENGİZ UZUN |
Recommended Optional Program Components: | None |
Course Objectives: | The main aim of the Course is to provide in depth knowledge on specific legal issues which arise from international relations in today’s contemporary world. The Course aims not only to introduce but also to delve in to the major problems that arise from such issues in order to provide the students with the necessary legal tools for a better comprehension of the stakes and the possibility to foresee future legal problems. |
The students who have succeeded in this course; I. Distinguishes the Major Sources of International Law and Determine the Institutional Framework of International Relations II. Recognizes the Major Instruments of International Law regulating inter-State relations III. Names the Contemporary issues and challenges dealt in the international sphere IV. Recognizes the legal framework applicable to the specific international problems V. Recognizes international mechanisms which implement international law VI. Recognizes regional mechanisms which implement international law VII. Differentiates international issues from domestic law issues VIII. Analyzes State practice with regards contemporary global challenges and determine emerging custom IX. Evaluates the points of friction between international law, human rights law and humanitarian law in order to distinguish possible solutions X. Determines developments in international law and possible future issues |
1. Week: International Law and Terrorism: The Definition Issue 2.Week: Main elements of Terrorism in International Law 3.Week : Terrorism and Humanitarian Law: Cross lines 4.Week : International Armed Conflicts and Terrorism 5.Week : Non-International Armed Conflicts and Terrorism 6.Week : Wars of National Liberation and Terrorism 7.Week : Self-Determination and Terrorism 8.Week : Paper Presentations 9.Week : Human Rights Law and Terrorism, State terrorism? 10.Week : Terrorism and Human Rights issues 11.Week : The Derogations from Rights Regime 12.Week : Fight against Terrorism under IHL 13.Week : Fight against Terrorism under IHRL 14. Week : Final Review 15. Week: Final Exam |
Week | Subject | Related Preparation |
1) | 1. Week: International Law and Terrorism: The Definition Issue | |
2) | 2.Week: Main elements of Terrorism in International Law | |
3) | 3.Week : Terrorism and Humanitarian Law: Cross lines | |
4) | 4.Week : International Armed Conflicts and Terrorism | |
5) | 5.Week : Non-International Armed Conflicts and Terrorism | |
6) | 6.Week : Wars of National Liberation and Terrorism | |
7) | 7.Week : Self-Determination and Terrorism | |
8) | 8.Week : Paper Presentations | |
9) | 9.Week : Human Rights Law and Terrorism, State terrorism? | |
10) | 10.Week : Terrorism and Human Rights issues | |
11) | 11.Week : The Derogations from Rights Regime | |
12) | 12.Week : Fight against Terrorism under IHL | |
13) | 13.Week : Fight against Terrorism under IHRL | |
14) | 14. Week : Final Review |
Course Notes / Textbooks: | İşlenen konu doğrultusunda her hafta materyal sağlanacaktır/ Material will be provided on a weekly basis according to the subject dealt with. |
References: | None |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 35 |
Final | 1 | % 65 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 35 | |
PERCENTAGE OF FINAL WORK | % 65 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 4 | 56 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 88 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |