Week |
Subject |
Related Preparation |
1) |
Introduction and Overview of the Course |
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2) |
The political economy of media / Key concepts |
“For a political economy of mass communications”, Graham Murdock & Peter Golding |
3) |
The political economy of media / Key concepts |
“The study of the political economy of the media in the twenty-first century”, Janet Wasko |
4) |
Media, Power and Democracy |
Readings from Louis Althusser, Antonio Gramsci and Herbert Schiller |
5) |
Manufacturing consent: the political economy of the mass media |
“Manufacturing consent: the political economy of the mass media”
Edward S. Herman/Noam Chomsky |
6) |
The political economy of the press and news value |
“The structure of foreign news: the presentation of the Congo, Cuba and Cyprus crises in four Norwegian newspapers”, Johan Galtung and Mari Ruge
“What Is News? Galtung and Ruge revisited”, Tony Harcup & Deirdre O'Neill |
7) |
Midterm |
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8) |
Introduction to political economy of new media |
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9) |
Alternative media |
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10) |
Alternative media and crowdfunding in the digital age |
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11) |
Net neutrality |
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12) |
The political economy of film industry
Discussion: The Post (movie) |
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13) |
A comparative analysis of media pluralism |
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14) |
Closing section: final review before final exam |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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