NMD4105 Media Production TechniquesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD4105 Media Production Techniques Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi SİNAN AŞÇI
Recommended Optional Program Components: None
Course Objectives: The main aim of the course is to give the essential production techniques for print, radio, television and online brodcasting.

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course:
1. Will make progress in understanding and comprehending the visual world.
2. Will be able to gain and develop technical skills in developing visual projects.
3. will be able to initiate, develop and present photography and video projects
4. Will be able to create a personal portfolio.
5. Will be able to share and discuss personal projects with multimedia applications.

Course Content

This course introduces to the basics of image capture using stills and video production technologies. Students will learn photographic techniques, from recording initial assets to editing, digitization, compression and storage. Students also will develop your skills in mediatic storytelling and study examples of promotion and campaigning with social media.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course
2) Photography techniques
3) Being a photographer and videographer
4) What is happening in our immediate environment? What is a visual summary of this?
5) Thinking visually
6) Working as a team
7) Creative thinking
8) Telling visual stories
9) Thinking, production, critic and presentation
10) Find a subject, make a production, need a critic and make a presentation
11) Multimedia applications
12) Where are the differences between editorial work and commercial work in media production?
13) Creative presentation techniques
14) Review of the course

Sources

Course Notes / Textbooks: Reading materials will be given on weekly basis.
References: Yazılı ders notları dönem boyunca verilecektir.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Application 14 2 28
Study Hours Out of Class 14 5 70
Midterms 1 5 5
Final 1 5 5
Total Workload 136

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.