Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. AYBERK CAN ERTUNA |
Course Lecturer(s): |
Assist. Prof. AYBERK CAN ERTUNA
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Recommended Optional Program Components: |
None |
Course Objectives: |
The main aim of the course to train future announcers and anchors, field and feature reporters, analysts, commentators, weather, business, science, environmental reporters, interviewers and panel moderators, sports and music announcers, readers or narrators of special interest shows or documentaries with a voice and movement practicum that develops confidence, poise and skills for on-air audio and video performance. |
Week |
Subject |
Related Preparation |
1) |
Introduction to performance |
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2) |
Learning how to breathe correctly |
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3) |
Practicing voice, breath and articulation exercises |
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4) |
Pause, tone, voice inflection, enclitics and sound concepts |
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5) |
Literary language and the colloquial language |
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6) |
Phonetic |
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7) |
What is diction? |
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8) |
What is rhetoric? |
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9) |
Midterm: Live presentation |
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10) |
Strengthening the expression |
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11) |
Non-verbal communication: Use of gestures |
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12) |
Drama |
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13) |
Discussion and debate practices |
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14) |
Presentation techniques |
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Course Notes / Textbooks: |
* Şenbay, Nüzhet ,Söz ve Diksiyon Sanatı, Yapı Kredi Yayınları, 2010
* Ünsal Füsun – Şahin Hakan, Spikerlik ve Türkçe’nin Kullanımı, TRT Eğitim Dairesi Başkanlığı Yayınları, 2014
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References: |
* Şenbay, Nüzhet ,Söz ve Diksiyon Sanatı, Yapı Kredi Yayınları, 2010
* Ünsal Füsun – Şahin Hakan, Spikerlik ve Türkçe’nin Kullanımı, TRT Eğitim Dairesi Başkanlığı Yayınları, 2014
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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