NMD4103 Media PerformancesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD4103 Media Performances Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi SİNAN AŞÇI
Course Lecturer(s): Prof. Dr. HASAN KEMAL SUHER
Recommended Optional Program Components: None
Course Objectives: The main aim of the course to train future announcers and anchors, field and feature reporters, analysts, commentators, weather, business, science, environmental reporters, interviewers and panel moderators, sports and music announcers, readers or narrators of special interest shows or documentaries with a voice and movement practicum that develops confidence, poise and skills for on-air audio and video performance.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course;
-will work as an announcer, field and feature reporter, commentator, weather, business, science, environmental reporter, interviewer and sports and music announcer,
- will learn how to make-up and dress in front of the camera
- will be reader or narrator of special interest shows or documentaries,
- will learn how they improve their performans in those fields.

Course Content

This course is an introduction to the communication concepts and skills involved in on-microphone and on-camera tasks, like interviews, voice-overs and announcing.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to performance
2) Learning how to breathe correctly
3) Practicing voice, breath and articulation exercises
4) Pause, tone, voice inflection, enclitics and sound concepts
5) Literary language and the colloquial language
6) Phonetic
7) What is diction?
8) What is rhetoric?
9) Midterm: Live presentation
10) Strengthening the expression
11) Non-verbal communication: Use of gestures
12) Drama
13) Discussion and debate practices
14) Presentation techniques

Sources

Course Notes / Textbooks: * Şenbay, Nüzhet ,Söz ve Diksiyon Sanatı, Yapı Kredi Yayınları, 2010
* Ünsal Füsun – Şahin Hakan, Spikerlik ve Türkçe’nin Kullanımı, TRT Eğitim Dairesi Başkanlığı Yayınları, 2014
References: * Şenbay, Nüzhet ,Söz ve Diksiyon Sanatı, Yapı Kredi Yayınları, 2010
* Ünsal Füsun – Şahin Hakan, Spikerlik ve Türkçe’nin Kullanımı, TRT Eğitim Dairesi Başkanlığı Yayınları, 2014

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Midterms 1 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Application 14 2 28
Study Hours Out of Class 14 6 84
Midterms 1 4 4
Final 1 4 4
Total Workload 159

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.