NMD3101 Lifestyle Content Creation for Social Media Bahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD3101 Lifestyle Content Creation for Social Media Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi SİNAN AŞÇI
Course Lecturer(s): Instructor BANU ŞAHİN
Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ
Recommended Optional Program Components: None
Course Objectives: This course aims to provide theoretical, practical and critical knowledge on and develop expertise in "lifestyle journalism" which has been becoming an increasingly important type of journalism in the global and local scales.

Learning Outcomes

The students who have succeeded in this course;
- the historical and sociological factors that created "lifestyle journalism",
- the current situation and future potentials of "lifestyle journalism" in the media sector,
- practical skills in order to work as a "lifestyle journalist"
- vocational and social ethics-related issues pertaining to "lifestyle journalism"
- awareness of finding and choosing the right ways of telling a story in digital lifestyle magazine,
- practical skill of asking questions, searching for answers in the digital world.
- development of a sense of thinking about social, economic and political reflections of art, culture, fashion, travel, food etc.

Course Content

This course will focus on the historical and social development of lifestyle journalism as a separate vocation from general types of journalism and which has gained prominence since 1970s with the rise of consumption-based lifestyles of various stripes. After these theoretical discussions, we will move into the key points that separate lifestyle journalism from other types of journalism, contextualize it within the sector and discuss its digital transformation. Finally, we will develop practical and vocational skills for students in order for them to work as digital lifestyle journalists and we will deal with critical issues pertaining to the social and vocational ethics related to this type of journalism.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Overview to the class, explanation of the rules
2) A short tale of lifestyle journalism from the printed realm to the digital, its cultural, economic and political impact; entering the magazine zone
3) Magazine: Description, types, formats; decisions on the digital magazine; distribution of tasks
4) Lifestyle journalism’s main principles, ethics, laws; designing the digital magazine
5) Field study (opening, gala, press conference, publicity meeting, test drive, cover photo shooting etc.)
6) General review and discussion on the field study
7) Types of new media, blogging and fashion journalism
8) Quest for a new style; discussion and review on the design of digital magazine; the importance of expressing experiences, discussion on specific type of lifestyle coverages (art, culture, travel, food, entertainment, wellbeing etc.)
9) Lifestyle Journalism Examples from Turkish media
10) Vocational techniques for Lifestyle journalism
11) Social and vocational ethics pertaining to lifestyle journalism
12) Online news & social media: Principles, differences, advantages and disadvantages
13) Presentations
14) Review of the course topics.

Sources

Course Notes / Textbooks: Eric Jon Bulson, Little Magazine world form, Berlin: De Gruyter, 2016.

Agnes Rocamora (2012) "Hypertextuality & Remediation in
the Fashion Media: The case of fashion blogs," Special Issue on Lifestyle Journalism, "Journalism Practice" Journal, Vol 6, No. 1.

Lyn McGaurr (2012) "The Devil May Care: Travel journalism, cosmopolitan concern, politics and the brand" Special Issue on Lifestyle Journalism, "Journalism Practice" Journal, Vol 6, No. 1.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Presentation 1 % 20
Project 1 % 10
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 3 42
Project 2 20 40
Midterms 1 3 3
Final 1 3 3
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.