Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. MELİS ÖZBEK |
Recommended Optional Program Components: |
None |
Course Objectives: |
This course aims to provide theoretical, practical and critical knowledge on and develop expertise in "lifestyle journalism" which has been becoming an increasingly important type of journalism in the global and local scales.
Teaching methods of the course: lecture, readings, exams, discussions, case studies, practical works, assignments |
Week |
Subject |
Related Preparation |
1) |
Overview to the class, explanation of the rules |
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2) |
A short tale of lifestyle journalism from the printed realm to the digital, its cultural, economic and political impact; entering the magazine zone |
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3) |
Magazine: Description, types, formats; decisions on the digital magazine; distribution of tasks |
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4) |
Lifestyle journalism’s main principles, ethics, laws; designing the digital magazine |
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5) |
Field study (opening, gala, press conference, publicity meeting, test drive, cover
photo shooting etc.)
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6) |
General review and discussion on the field study |
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7) |
Types of new media, blogging and fashion journalism |
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8) |
Quest for a new style; discussion and review on the design of digital magazine; the importance of expressing experiences, discussion on specific type of lifestyle coverages (art, culture, travel, food, entertainment, wellbeing etc.) |
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9) |
Lifestyle Journalism Examples from Turkish media |
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10) |
Vocational techniques for Lifestyle journalism |
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11) |
Social and vocational ethics pertaining to lifestyle journalism |
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12) |
Online news & social media: Principles, differences, advantages and disadvantages
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13) |
Presentations |
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14) |
Review of the course topics. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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