FTV4946 Video Clip ProductionBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV4946 Video Clip Production Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ERKAN BÜKER
Recommended Optional Program Components: None
Course Objectives: This course aims to build both technical and creative skills of students to produce a music video. Compromise the rhythmic aspects of cinematographic expression. Identification for the phases of video clip production is performed over the hands on efforts for the projects.

Learning Outcomes

The students who have succeeded in this course;
1. Gain the ability to produce a video clip.
2 Gain the ability to prepare a video clip proposal.
3. Will be able to practice the conception of cinematographic rhythm.
4. Will be able to apply directing techniques on video clip.
5. Gain the ability to present and discuss video clip projects.
6. Will be able to compare and discuss video clip production in local and global markets.
7. Will be able to criticize the historical progress of video clip production in the world.

Course Content

This course aims to build both technical and creative skills of students to produce a music video. Compromise the rhythmic aspects of cinematographic expression. Identification for the phases of video clip production is performed over the hands on efforts for the projects.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to video clip production
2) History of video clip production
3) Video clip business in Turkey
4) Principles of video clip production
5) Rhytm and movement in video clip. Cinematografic expression of music.
6) Designing a video clip. Working on students' projects Designing a music video for a selected song. Prepare the synopsis.
7) Progressing on students' video clip projects Prepare the revised version of the video clip synopsis by applying the feedback of the previous class. Prepare the shot-list adjusted to the duration of the song.
8) Preparation of a video clip proposal Prepare a draft proposal for the video clip project
9) Pre-production proposal presentations of students for their projects Prepare the proposal for the video clip project
10) Working on students' footage. Determination of the necessary extra shots. Shooting the video clip
11) Progressing on students's footage for their video clip projects Shooting the required shots for the video clip project
12) Editing Capture the shots and perform the selection for the video clip project
13) Rough cut presentation for video clip project Prepare the rough cut of the video clip
14) Presentation of the video clip projects Finalizing the video clip projects

Sources

Course Notes / Textbooks: -
References: 1. Various examples of music videos from around the world and award winning videos.
2. Sound and vision, Simon Frith & Andrew Goodwin, 1993
3. Experiencing music video: aesthetic and cultural context, Carol Vernallis, 2004
4. Making Music Videos, Lara M. Schwartz, 2007

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 20
Homework Assignments 7 % 30
Presentation 3 % 30
Project 1 % 20
Total % 100
PERCENTAGE OF SEMESTER WORK % 80
PERCENTAGE OF FINAL WORK % 20
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 7 1 7
Presentations / Seminar 3 7 21
Project 1 10 10
Homework Assignments 7 6 42
Total Workload 122

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.