Week |
Subject |
Related Preparation |
1) |
Introduction to video clip production |
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2) |
History of video clip production |
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3) |
Video clip business in Turkey |
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4) |
Principles of video clip production |
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5) |
Rhytm and movement in video clip. Cinematografic expression of music. |
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6) |
Designing a video clip. Working on students' projects |
Designing a music video for a selected song. Prepare the synopsis. |
7) |
Progressing on students' video clip projects |
Prepare the revised version of the video clip synopsis by applying the feedback of the previous class. Prepare the shot-list adjusted to the duration of the song. |
8) |
Preparation of a video clip proposal |
Prepare a draft proposal for the video clip project |
9) |
Pre-production proposal presentations of students for their projects |
Prepare the proposal for the video clip project |
10) |
Working on students' footage. Determination of the necessary extra shots. |
Shooting the video clip |
11) |
Progressing on students's footage for their video clip projects |
Shooting the required shots for the video clip project |
12) |
Editing |
Capture the shots and perform the selection for the video clip project |
13) |
Rough cut presentation for video clip project |
Prepare the rough cut of the video clip |
14) |
Presentation of the video clip projects |
Finalizing the video clip projects |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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