Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assoc. Prof. SAEID KARAMZADEH |
Course Lecturer(s): |
Assoc. Prof. ALKAN SOYSAL
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Recommended Optional Program Components: |
None |
Course Objectives: |
This course aims to teach physical characteristics of wireless medium and several technologies that are specifically designed for transmission over wireless media. Specifically, the students will identify path loss, shadow fading, multi-path fading and diversity. Different wireless channel models will be introduced and their capacity will be analyzed. Students will have the knowledge of modern wireless technologies, such as multi-carrier modulation and OFDM, spread spectrum and CDMA, and multiple antenna systems. |
Week |
Subject |
Related Preparation |
1) |
Overview of wireless communications |
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2) |
Path loss and shadowing models |
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3) |
Statistical fading, narrowband fading |
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4) |
Wideband fading |
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5) |
Capacity of wireless channels |
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6) |
Adaptive techniques in wireless communication channels |
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7) |
Diversity and combining |
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8) |
Comparison and discussion of previously mentioned methods.
Midterm |
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10) |
Multicarrier systems, OFDM |
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11) |
Spread Spectrum and CDMA |
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12) |
WCDMA and 3G systems |
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13) |
Multiple antenna systems, MIMO |
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14) |
Multi-user systems |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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