GEP1115 Introduction to Art HistoryBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1115 Introduction to Art History Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to ensure the correct and appropriate use of concepts in the historical process of art. Mesopotamian (Sumerian-Assyrian-Babylonian-Akkadian), Egyptian, Greek, Roman, Early Christian, Byzantine and European art forms the general line of the course, starting with prehistoric times and developing in different chronological times and geographies. The stylistic characteristics of different cultures, their interaction styles, their formations and functions in the geographical regions they are located in will be discussed. Architecture, plastic arts, painting and sculpture, which are discussed under the determined subject headings, will be explained with examples and presented with the support of visual materials and video demonstrations.

Learning Outcomes

The students who have succeeded in this course;
When you successfully complete this course you will be able to do the following.

-You will be able to define the distinctive and distinctive features of different cultures.
-You will learn the ability to distinguish periodic and regional stylistic differences between cultures.
-You will gain aesthetic experiences.
-Your visual analysis skills will improve.
-You will learn the ability to synthesize between the artist and the work.
-You will be equipped with the knowledge of past cultures and establish interdisciplinary connections.

Course Content

To grow up as individuals who are sensitive to people, society, past cultures, gain competence and ethical responsibility in their profession, adopt development as a principle, use information and communication technologies effectively, and think creatively and critically.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) The content of the course will be explained Examining the course syllabus expectations
2) The question of what is art will be discussed. There will be an introduction to prehistoric times. Mesopotamian arts will be explained with examples (Sumer-Assyria-Babylon and Akkad architecture and architecture of civilizations sculpture arts will be discussed) Presentation with explanation of the subject and short video screening
3) Ancient Egyptian Art, Pyramids (architecture, painting and sculpture art) Presentation with explanation of the subject
4) Ancient Greek Art outline will be explained with examples (architecture, painting and sculpture) Presentation with topic explanation
5) Roman art will be explained with examples (architecture, painting, sculpture and social life) Presentation with narration
6) Istanbul Archeology Museum Application in the museum
7) itslearning
8) The birth and development of Early Christianity and Byzantine Art Exam-1 2nd and 6th You are responsible for the lessons of the week
9) From the beginning to the present Narrated presentation on Kariye
10) Underground Istanbul City Documentary video screening
11) European Art I (Renaissance-Mannerism-Baroque arts; painting and sculpture) Presentation with explanation of the subject
12) European Art II Neoclassicism-Realism-Romanticism Impressionism-Expressionism Theme is explained presentation
13) Quiz -2- You are responsible for the lessons of weeks 8 and 12
14) Cities and Shadows Florence-Rome Michelangelo Documentary video screening

Sources

Course Notes / Textbooks:
References: Ders Kaynakları
ERMAN, James S., Distance Points: Essays in Theory and Renaissance Art and Architecture, MIT
Pres, Cambridge.
AKURGAL, Ekrem, Anadolu Uygarlıkları, Net Yayınları, İstanbul 2000
ANONİM, Eczacıbaşı Sanat Sözlüğü, İstanbul 2008.
ATASOY, Nurhan, Avrupa Sanatı, İstanbul 1985
BAYNES, Ken, Toplumda Sanat (Çeviren Yusuf Atılgan) YKY, İstanbul, 2002
BENTON, Jonetta Rebold- DI YANNI, Robert. Art and Culture, An Introduction to the Humanities,
LYNTON, N.,Modern Sanatın Öyküsü
MIEROOP, Marc V. de, (çeviren Sinem Gül), Eski Yakındoğu Tarihi, Homer kitabevi, İstanbul 2018
MEMİŞ, Ekrem, Eskiçağda Mezopotamya, Ekin Kitabevi, Bursa 2007
MULLER, EMILE, Joseph, Modern Sanat, İstanbul 1972
MURRAY, P., The Architecture of the Italian Renaissance, Schocken Books, New York, 1970.
NAUMANN, Rudolf, Eski Anadolu Mimarlığı, TTK Basımevi, Ankara 1975
PANOFSKY, E., Gotik Mimarlık ve Skolastik Felsefe,Kabalcı Yayınevi,1998.
PRIENE, Ortaçağ’da Kentler
REYHAN, Esma-Cengiz,Tülin, Eski Çağ Tarihi ve Uygarlığı, Grafiker Yayınları, Ankara 2015
RODLAY, L., Byzantine Art and Archeology
SEVİN, Veli, Assur Resim Sanatı, Ankara 2014
SADIKOĞLU, Perihan, Antik Mısır Sanatı ve Tarihsel Akıştan Günümüze Etkiler, İstanbul 2007
SİNEMOĞLU, Nermin, Sanat Tarihi Tarih Öncesinden Bizansa, İstanbul 1984
TANSUĞ, Sezer, Resim Sanatının Tarihi, Remzi Kitabevi, İstanbul 1995
TURANİ, Adnan, Dünya Sanat Tarihi, İş Bankası Kültür Yayınları, Ankara 1979
TOPRAK, Burhan, Sanat Tarihi 1,2,3, Güzel Sanatlar Akademisi Yayınları, İstanbul 1960
ÜSTÜNİPEK, Mehmet-ÜSTÜNİPEK,Şeyda, Sanat Tarihine Giriş, Artes Yayınları, İstanbul 2012
WÖLFFLIN, H., Sanat Tarihinin Temel Kavramları,İstanbul,1985
WARREN, Davis Harris Von Love. History of the World.


Volume I
BREWER, Douglas J., Mısır ve Mısırlılar, Arkadaş Yayınları, Ankara 2011
BLUNT, Anthony, Artistic Theory in Italy 1450-1600, Oxford University Pres, London.
BOORDMAN, John, Yunan Sanatı, London 1996
BURKE, P., Rönesans, Babil Kitapları, İstanbul.
BURCKHARDT JACOB, İtalya’da Rönesans Kültürü, II Cilt, Milli Eğitim Bakanlığı Yayınları.
CARPENTER, Thomas H., Antik Yunan’da Sanat ve Mitoloji, Homer Kitabevi, İstanbul, 2002
CASSOU, Jean, Sembolizm, Remzi Kitabevi, İstanbul 1998
CROIX, Horst de la- TANSEY, Richard G., Gardner’s Art, Through The Ages “Ancient, Medivial
and Non- Europan Art”, Ninth Edit.
DUBY, George, Ortaçağ İnsanları ve Kültürü, İmge Kitabevi
ERHAT, Azra; Mitoloji Sözlüğü, Remzi Yay.
FRIEDELL, Egon, Antik Yunan’ın Kültür Tarihi, Dost Kitabevi, Ankara, 2003.
GOMBRICH, E. H. Sanatın Öyküsü (Çeviren Bedrettin Cömert), Remzi Kitabevi, İstanbul 1976
GÖNÜLAL, Özand, Avrupa Sanatı I Ortaçağ ve Rönesans, Ankara 2005
GÜNDÜZ, Altay, Mezopotamya ve Eski Mısır, Büke Yayınları, İstanbul 2002
HAMILTON, Edith, Mitologya, Çev. Ülkü Tamer, Varlık Yay. İstanbul 2010.
HARTT, Friedrich. Art, A History of Painting, Sculpture, Architecture, Fourth Edition.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Quizzes 2 % 40
Final 1 % 55
Total % 100
PERCENTAGE OF SEMESTER WORK % 45
PERCENTAGE OF FINAL WORK % 55
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Homework Assignments 1 20 20
Midterms 1 15 15
Final 1 20 20
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.