Week |
Subject |
Related Preparation |
1) |
Detailed information about lessons, program and calendar. |
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2) |
Digital compositing categories. What's going in Turkey and the World. Adobe After Effects as a compositing tool. |
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3) |
Digital Compositing workflow. Terms of set extension, matte painting, motion control, original plate, principal photography versus digital cinematography. Rotoscoping, tracking, matchmoving, chroma keying tools in After Effects. |
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4) |
Preparing materials for a painless workflow. Different approaches to similar shots. Adobe After Effects: Basic compositing tools of After Effects. Photoshop - AE intercourse. |
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5) |
Sky Replacement Çalıştayı
Adobe After Effects: Chroma Key, BlueBox-Greenbox, Alpha-Luma matte, garbage matte, travelling matte. |
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6) |
Basic Matte painting workshop. Adobe After Effects: Rotoscoping. |
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7) |
Advanced matte painting workshop. Adobe After Effects: Stablizing, motion tracking. |
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8) |
Basic rotoscoping workshop. Adobe After Effects: 3d camera and 3d layers. |
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9) |
Advanced rotoscoping workshop. Adobe After Effects: 3d camera, multipass render, z-buffer. |
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10) |
Chroma keying workshop. Adobe After Effects: Primary & secondary color correction, animating filters, optical effects. |
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11) |
Motion tracking & matchmoving workshop. Adobe After Effects: Corner pin, perspective distortion. |
|
12) |
Final Project workshop 1 |
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13) |
Final Project workshop 2 |
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14) |
Final Project workshop 3 |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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