VCD4142 Digital CompositingBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4142 Digital Compositing Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Recommended Optional Program Components: none
Course Objectives: The main objective of this course is to transfer the information on the digital compositing projects by examples to students, which is one of the main fields in visual effects and animation in tv and cinema. Also it focuses on making students gain artistic and technical experience on the field by given application projects in order to make a base to be able to handle digital compositing projects for any kind of post-grad professional work in cinema or tv.

Learning Outcomes

The students who have succeeded in this course;
1) Recognize the categories of digital compositing.
2) Analyze the national and global examples of the area.
3) Define the digital compositing workflow.
4) Display technical skills for visual effects and digital compositing.
5) Execute the steps for digital compositing workflow.
6) Execute preliminary visual effects and compositing projects for TV and cinema

Course Content

This course covers subjects on the various techniques on compositing and altering moving image as well as application examples, classworks and projects. The necessary software skills to make these applications are presented to the students on a weekly basis.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Detailed information about lessons, program and calendar.
2) Digital compositing categories. What's going in Turkey and the World. Adobe After Effects as a compositing tool.
3) Digital Compositing workflow. Terms of set extension, matte painting, motion control, original plate, principal photography versus digital cinematography. Rotoscoping, tracking, matchmoving, chroma keying tools in After Effects.
4) Preparing materials for a painless workflow. Different approaches to similar shots. Adobe After Effects: Basic compositing tools of After Effects. Photoshop - AE intercourse.
5) Sky Replacement Çalıştayı
Adobe After Effects: Chroma Key, BlueBox-Greenbox, Alpha-Luma matte, garbage matte, travelling matte.
6) Basic Matte painting workshop. Adobe After Effects: Rotoscoping.
7) Advanced matte painting workshop. Adobe After Effects: Stablizing, motion tracking.
8) Basic rotoscoping workshop. Adobe After Effects: 3d camera and 3d layers.
9) Advanced rotoscoping workshop. Adobe After Effects: 3d camera, multipass render, z-buffer.
10) Chroma keying workshop. Adobe After Effects: Primary & secondary color correction, animating filters, optical effects.
11) Motion tracking & matchmoving workshop. Adobe After Effects: Corner pin, perspective distortion.
12) Final Project workshop 1
13) Final Project workshop 2
14) Final Project workshop 3

Sources

Course Notes / Textbooks: The course notes will be given weekly.
References: 1) The Art & Science of Digital Compositing, Ron Brinkmann, May, 1999, ISBN-10: 0121339602, ISBN-13: 978-0121339609
2) The Invisible Art, Mark Cotta Vaz, Nov 2002, ISBN-10: 0811831361, ISBN-13: 978-0811831369
3) www.vfxworld.com
4) www.fxguide.com www.creativecow.net

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Project 1 % 50
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 10
PERCENTAGE OF FINAL WORK % 90
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 14 42
Homework Assignments 14 42
Final 1 3
Total Workload 129

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.