VCD4142 Digital CompositingBahçeşehir UniversityDegree Programs ADVERTISINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4142 Digital Compositing Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Recommended Optional Program Components: none
Course Objectives: The main objective of this course is to transfer the information on the digital compositing projects by examples to students, which is one of the main fields in visual effects and animation in tv and cinema. Also it focuses on making students gain artistic and technical experience on the field by given application projects in order to make a base to be able to handle digital compositing projects for any kind of post-grad professional work in cinema or tv.

Learning Outcomes

The students who have succeeded in this course;
1) Recognize the categories of digital compositing.
2) Analyze the national and global examples of the area.
3) Define the digital compositing workflow.
4) Display technical skills for visual effects and digital compositing.
5) Execute the steps for digital compositing workflow.
6) Execute preliminary visual effects and compositing projects for TV and cinema

Course Content

This course covers subjects on the various techniques on compositing and altering moving image as well as application examples, classworks and projects. The necessary software skills to make these applications are presented to the students on a weekly basis.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Detailed information about lessons, program and calendar.
2) Digital compositing categories. What's going in Turkey and the World. Adobe After Effects as a compositing tool.
3) Digital Compositing workflow. Terms of set extension, matte painting, motion control, original plate, principal photography versus digital cinematography. Rotoscoping, tracking, matchmoving, chroma keying tools in After Effects.
4) Preparing materials for a painless workflow. Different approaches to similar shots. Adobe After Effects: Basic compositing tools of After Effects. Photoshop - AE intercourse.
5) Sky Replacement Çalıştayı
Adobe After Effects: Chroma Key, BlueBox-Greenbox, Alpha-Luma matte, garbage matte, travelling matte.
6) Basic Matte painting workshop. Adobe After Effects: Rotoscoping.
7) Advanced matte painting workshop. Adobe After Effects: Stablizing, motion tracking.
8) Basic rotoscoping workshop. Adobe After Effects: 3d camera and 3d layers.
9) Advanced rotoscoping workshop. Adobe After Effects: 3d camera, multipass render, z-buffer.
10) Chroma keying workshop. Adobe After Effects: Primary & secondary color correction, animating filters, optical effects.
11) Motion tracking & matchmoving workshop. Adobe After Effects: Corner pin, perspective distortion.
12) Final Project workshop 1
13) Final Project workshop 2
14) Final Project workshop 3

Sources

Course Notes / Textbooks: The course notes will be given weekly.
References: 1) The Art & Science of Digital Compositing, Ron Brinkmann, May, 1999, ISBN-10: 0121339602, ISBN-13: 978-0121339609
2) The Invisible Art, Mark Cotta Vaz, Nov 2002, ISBN-10: 0811831361, ISBN-13: 978-0811831369
3) www.vfxworld.com
4) www.fxguide.com www.creativecow.net

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Project 1 % 50
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 10
PERCENTAGE OF FINAL WORK % 90
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 14 42
Homework Assignments 14 42
Final 1 3
Total Workload 129

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To be able to apply theoretical concepts related to mass communication, consumer behavior, psychology, persuasion,sociology, marketing, and other related fields to understand how advertising and brand communication works in a free-market economy. 2
2) To be able to critically discuss and interpret theories, concepts, methods, tools and ideas in the field of advertising. 2
3) To be able to research, create, design, write, and present an advertising campaign and brand strategies of their own creation and compete for an account as they would at an advertising agency. 2
4) To be able to analyze primary and secondary research data for a variety of products and services. 2
5) To be able to develop an understanding of the history of advertising as it relates to the emergence of mass media outlets and the importance of advertising in the marketplace. 2
6) To be able to follow developments, techniques, methods, as well as research in advertising field; and to be able to communicate with international colleagues in a foreign language. (“European Language Portfolio Global Scale”, Level B1) 2
7) To be able to take responsibility in an individual capacity or as a team in generating solutions to unexpected problems that arise during implementation process in the Advertising field. 3
8) To be able to understand how advertising works in a global economy, taking into account cultural, societal, political, and economic differences that exist across countries and cultures. 2
9) To be able to approach the dynamics of the field with an integrated perspective, with creative and critical thinking, develop original and creative strategies. 2
10) To be able to to create strategic advertisements for print, broadcast, online and other media, as well as how to integrate a campaign idea across several media categories in a culturally diverse marketplace. 2
11) To be able to use computer software required by the discipline and to possess advanced-level computing and IT skills. (“European Computer Driving Licence”, Advanced Level) 2
12) To be able to identify and meet the demands of learning requirements. 2
13) To be able to develop an understanding and appreciation of the core ethical principles of the advertising profession. 2