DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW3007 | Drafting Contracts I | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | |
Course Coordinator : | Assist. Prof. ZAFER KAHRAMAN |
Recommended Optional Program Components: | None |
Course Objectives: | The main objective of the course is to understand the different kinds of contract that can be made and how they are written. WE will discuss contracts as an instrument of commerce, administration and law and we will analyze how contracts are formed via their structure and content. At the end of the course each student should be able to construct and write relevant clauses for a give contract. |
The students who have succeeded in this course; I. Defines the skeleton of an agreement II. Creates the style of an agreement III. Resolves the legal english problems for being able to draft an agreement IV. Forms different clauses which have to be drafted in an agreement V. Gives the ability of interpretation of an agreement |
Week 1: Introduction. Structure. Commencement, Recitals, Operative Part, Definitions Section. Week 2: Paragraphing and reference use Week 3: Vocabulary and Style of contracts Week 4: Dealing with mathematical formula and time periods Week 5: Legal English constructions Week 6: Legal English translational tools Week 7: Various forms of Clause Week 8: midterm exam Week 9: Access and Adapt model clauses for purpose Week 10: Understanding how a contract may be interpreted Week 11: Different methods of interpretation Week 12: Translational skills Week 13: Presentation Week 14: Review For Final Exam Week 15: Review For Final Exam Week 16: Final exam |
Week | Subject | Related Preparation |
1) | Week 1: Introduction. Structure. Commencement, Recitals, Operative Part, Definitions Section. | |
2) | Week 2: Paragraphing and reference use | |
3) | Week 3: Vocabulary and Style of contracts | |
4) | Week 4: Dealing with mathematical formula and time periods | |
5) | Week 5: Legal English constructions | |
6) | Week 6: Legal English translational tools | |
7) | Week 7: Various forms of Clause | |
8) | Review | |
9) | Week 9: Access and Adapt model clauses for purpose | |
10) | Week 10: Understanding how a contract may be interpreted | |
11) | Week 11: Different methods of interpretation | |
12) | Week 12: Translational skills | |
13) | Week 13: Presentation | |
14) | Week 14: Review For Final Exam |
Course Notes / Textbooks: | Ders notları derste öğrencilere verilecektir. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Presentation | 1 | % 20 |
Midterms | 1 | % 25 |
Final | 1 | % 45 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 55 | |
PERCENTAGE OF FINAL WORK | % 45 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |