Week |
Subject |
Related Preparation |
1) |
What is story? Different narrative styles.
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2) |
Visual story telling tools used by the artist.
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Working on the assignments.
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3) |
Statement, Design and Atmosphere. Understanding “Blade Runner” and “Seven”.
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Working on the assignments. |
4) |
Breaking-down a script and designing emotional rhythm.
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Working on the assignments. |
5) |
Designing visual system and all components of it. Other art forms to collaborate.
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Working on the assignments. |
6) |
Designing a shot with using graphic components in order to create dramatic tension. All considerations to make a coverage on a scene.
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Working on the assignments. |
7) |
Assessment for the assignment
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Working on the assignments. |
8) |
What is art What is Craft? Society, culture and target audience.
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Working on the assignments.
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9) |
Pre-visualizing, working with story boards. Pre production.
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Working on the assignments. |
10) |
Narrative use of light, camera and working with a director of photography. Comparison between film and digital.
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Working on the assignments. |
11) |
Directing T.V. Commercials.
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Working on the assignments. |
12) |
Directing music videos. Visual system on Experimental Filmmaking.
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Working on the assignments. |
13) |
Components of production designing.
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Working on the assignments.
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14) |
Cognitive perception of audience and manipulating emotions.
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Final Project |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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