GEP1307 Marine Culture and Amateur SeamanshipBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1307 Marine Culture and Amateur Seamanship Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: To achieve the goal of "Sailor Nation, Sailor Country" and to increase the interest of our young people in the sea and maritime culture.
to help them see beyond the horizon by increasing
2. To raise awareness about the "Sea and Maritime Culture" in the young generation of our country.
3. To contribute to the spread of "Sea and Maritime Culture" in our country.
4. Our country's youth, in addition to their own fields of education, also contribute to Turkey's maritime and maritime issues.
To ensure that they are at the level of knowledge available.
5. In every field (Political, Economic, Cultural, Technological,
Creating policies and projects (social etc.) and guiding the initiatives and existing organizations and businesses.
to shine bright lights, thus creating new business sectors and jobs.

Learning Outcomes

The students who have succeeded in this course;
When you successfully complete this course you will be able to do the following.
1. It will contribute to the dissemination of sea and maritime culture in Turkey.
2. Will have the knowledge to contribute to Turkey's maritime issues in his/her professional field,
3. The level of awareness and awareness about the sea and maritime will increase,
4. Will reach the level of knowledge to obtain an Amateur Sailor's License,
5. Have knowledge about Short Distance Radio Operator Training,
6. Will have basic knowledge that will contribute to the dissemination of sea and maritime culture in Turkey,
7. By creating widespread recognition to ensure that more young people are interested in the sea and maritime,
The level of awareness and consciousness will increase

Course Content

Maritime history in Türkiye and the world, Turkish maritime sector, Cabotage rights and Turkish straits, who is a sailor?, basic amateur maritime information, boat information and maneuvers, map information and preventing collisions at sea, short-range radio communication at sea, safety at sea, National and international legislation. Teaching methods and techniques used in the course: narration, case study, individual and group work, observation, simulation will be used.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course Introduction Oceans and seas Basic maritime terms
2) Marine and meteorology parts of the boat Basic maritime terms-2
3) Development History of Civilizations and Ships Basic maritime terms-3
4) Turkish Maritime History and Cartography Deck Hardware and ropes student presentation
5) Cabotage Rights and the Straits Preventing Collision at Sea-1 student presentation
6) Ships and Marine Vehicles Classification Preventing Collision at Sea-2 Lighthouses and Buoys student presentation topic narration
7) Marine and Environment Factors Affecting Boat Maneuvering Anchorage student presentation topic narration
8) Midterm Exam
9) Being a Maritime Country Docking and Departure Maneuver Man Overboard Training student presentation topic narration
10) Gemici Vineyards Navigation Tutorial – 1 (Map) student presentation topic narration
11) Navigation Training – 2 (Sailing) Fire Training student presentation topic narration
12) Navigation Training – 3 (Sailing) First Aid Training student presentation topic narration
13) Maritime short range radio (VHF) Communication Basic Law at Sea student presentation topic narration Your articles of delivery completion
14) Engine and Electrical Systems in Boats Review of semester courses student presentation topic narration Your presentations ending

Sources

Course Notes / Textbooks:
References: BAU Kütüphanesinde bulunan kaynaklar:
• Baş, Münip (2001). Denizcilik Sözlüğü. Akademik Yayınları
• Arıkan, Z. ve Sancar, L. (2009). Türk Denizcilik Tarihi. Deniz Basımevi Müdürlüğü
• Esmer, S., Şengönül, G. Ve Paker, S. (2015). Temel Denizcilik Bilgisi. Beta Yayınları
Deniz Kültürü Ders Notları (*)
Amatör Denizcilik Ders Notu-1 (*)
Amatör Denizcilik Ders Notu-2 (*)
(*) Öğretim Görevlisinin aşağıdaki kaynaklardan derlediği ders notları öğrencilere pdf olarak BAU itslearning
üzerinden verilmektedir:
• Amatör Denizci El Kitabı, Sezar Atmaca
Denizde Çatışmayı Önleme Tüzüğü
• Gemi Seyri, Nusret Belirdi
• Denizciler için sağlık rehberi
• SOLAS
• MARPOL
• Antik Çağda Denizcilik ve Gemiler, Lionel Casson
• Osmanlı'dan Cumhuriyet'e Denizciler, Serdar Başaran ve Levent Düzcü

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 15
Presentation 1 % 15
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 3 39
Presentations / Seminar 1 10 10
Homework Assignments 1 15 15
Midterms 1 2 2
Final 1 2 2
Total Workload 107

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
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9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
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