DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POL4442 | Cinema and Politics | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Prof. Dr. EBRU ŞULE CANAN SOKULLU |
Course Lecturer(s): |
Assist. Prof. ARDA CAN KUMBARACIBAŞI |
Recommended Optional Program Components: | None |
Course Objectives: | This course analyzes the main tenets of crucial political events throughout the 20th and the 21st centuries and their representation in cinema. By looking into the connections between major political ideologies and milestone movies in cinema history, the course aims to provide students a better understanding of the events that transpired in recent history and their impacts within a critical framework. The course also makes use of theoretical works by known scholars in the field to deliver an in depth examination of a wide range of notions such as propaganda, war, activism, ethics, rights, role of media, social psychology, authority, ethnic conflict, terrorism, self-determination, mass surveillance, immigration and other international dynamics. |
The students who have succeeded in this course; 1. Examine the basic approaches to Film and Politics. 2. Grasp the key debates, concepts, approaches, theories and case studies that critique and explain the complex relationship between politics and cinema. 3. Compare films from around the world while looking into historical and contemporary cinema. 4. Analyze interactions between societies, governments and international actors. 5. Recognize the role of different social and political actors (e.g. states, civil society actors, international organizations, supranational structures) in local, national and global contexts. 6. Discuss processes of state development, democratization, inequality, mobilization and global networks. 7. Explore the wider relationship between politics and entertainment, examines cinema’s response to political and social transformations and questions the extent to which filmmaking, itself, is a political act. 8. Develop critical thinking skills. |
Impact of Film; Propaganda; War and Cinema (Second World War, the Cold War, Vietnam War); Conflict; Fascism; Holocaust; Totalitarianism; Authoritarianism; Political Activism; Socialism; Communism; Neo-Marxism; Cuban Revolution; Nationalism and Self-Determination; Ethics; Rights; Citizenship; Minorities; Ethnicity; Immigration; Feminism and Gender Politics; Role of Media; Terrorism; Globalism. |
Week | Subject | Related Preparation |
1) | Introduction | Yannis Tzioumakis, Claire Molloy - The Routledge Companion to Cinema and Politics. Andrew Heywood - Political Ideologies. |
2) | Film and Propaganda | Richard Schickel - Charlie Chaplin: A Life in Film. Alexander J. DeGrand - Fascist Italy and Nazi Germany. J. S. McClelland - A History of Western Political Thought Neil Pagesm Mary Rhiel, Ingeborg Majer-O'Sickey - Riefenstahl Screened. Jonathan Auerbach, Russ Castronovo - The Oxford Handbook of Propaganda Studies. |
3) | Totalitarianism and the Second World War | Hannah Arendt - Banality of Evil. Primo Levi - The Gray Zone. |
4) | The Cold War Era | Bernard Schaefer - The Lives of Others: East Germany Revisited. John O Koehler - Stasi. |
5) | Political Activism I (Socialism) | G. S. Prentzas - The Cuban Revolution Jon Lee Anderson - Che Guevara: A Revolutionary Life Peter McLaren - Che Guevara Paulo Drinot - Che's Travels |
6) | Political Activism II (Anarchism) | Robert Sklar - The Baader Meinhof Complex Julian Preece - Baader-Meinhof and the Novel Steve Giles, Maike Oergel - Counter-Cultures in Germany and Central Europe Christina Gerhardt - The Baader Meinhof Complex Chang Hyun Cho - Der Baader Meinhof Komplex |
7) | Midterm Exam | |
8) | Political Activism III (Nationalism) | Henry Veltmeyer - Imperialism, Crisis and Class Struggle A.P. Thornton - Imperialism in the Twentieth Century John Galtung - A Structural Theory of Imperialism |
9) | War and Cinema I | Bonnie L. Green, et. al. - Trauma Interventions in War and Peace Kenneth Payne - The Psychology of Modern Conflict Martin J. Medhurst - Cold War Rhetoric, strategy, metaphor, and ideology |
10) | War and Cinema II | Michael Taillard, Holly Giscoppa - Psychology and Modern Warfare: Idea Management in Conflict and Competition Patricia Keeton, Peter Scheckner - American War Cinema and Media since Vietnam Politics, Ideology, and Class Ronnie D. Lipschutz - After Authority: War, Peace, and Global Politics in the 21st Century |
11) | Citizenship and Rights | Sarah Gamble - The Routledge Companion to Feminism and PostFeminism Estelle B. Freedman - Feminism, Sexuality, and Politics Margaret Walters - Feminism. A Very Short Introduction |
12) | Politics and the Media | Michael Griffin - Media Images of War Cees J. Hamelink - Media between Warmongers and Peacemakers Rune Ottosen - Enemy Images and the Journalistic Process |
13) | Terrorism | Erin Steuter and Deborah Wills - Dehumanizing the Enemy in post 9/11 Media Representations John Lewis Gaddis - A Grand Strategy of Transformation Johan Galtung - Cultural Violence |
14) | Developing Nations and Problems of Democracy | Adam Jones - Genocide and Mass Killing Scott Straus - Wars Do End: Changing Patterns of Political Violence in Sub-Saharan Africa |
Course Notes / Textbooks: | Yannis Tzioumakis, Claire Molloy - The Routledge Companion to Cinema and Politics. Andrew Heywood - Political Ideologies. Richard Schickel - Charlie Chaplin: A Life in Film. Alexander J. DeGrand - Fascist Italy and Nazi Germany. J. S. McClelland - A History of Western Political Thought Neil Pagesm Mary Rhiel, Ingeborg Majer-O'Sickey - Riefenstahl Screened. Jonathan Auerbach, Russ Castronovo - The Oxford Handbook of Propaganda Studies. Hannah Arendt - Banality of Evil. Primo Levi - The Gray Zone. Bernard Schaefer - The Lives of Others: East Germany Revisited. John O Koehler - Stasi. Robert Sklar - The Baader Meinhof Complex Julian Preece - Baader-Meinhof and the Novel Steve Giles, Maike Oergel - Counter-Cultures in Germany and Central Europe Christina Gerhardt - The Baader Meinhof Complex Chang Hyun Cho - Der Baader Meinhof Komplex G. S. Prentzas - The Cuban Revolution Jon Lee Anderson - Che Guevara: A Revolutionary Life Peter McLaren - Che Guevara Paulo Drinot - Che's Travels Henry Veltmeyer - Imperialism, Crisis and Class Struggle A.P. Thornton - Imperialism in the Twentieth Century John Galtung - A Structural Theory of Imperialism Bonnie L. Green, et. al. - Trauma Interventions in War and Peace Kenneth Payne - The Psychology of Modern Conflict Martin J. Medhurst - Cold War Rhetoric, strategy, metaphor, and ideology Michael Taillard, Holly Giscoppa - Psychology and Modern Warfare: Idea Management in Conflict and Competition Patricia Keeton, Peter Scheckner - American War Cinema and Media since Vietnam Politics, Ideology, and Class Ronnie D. Lipschutz - After Authority: War, Peace, and Global Politics in the 21st Century Sarah Gamble - The Routledge Companion to Feminism and PostFeminism Estelle B. Freedman - Feminism, Sexuality, and Politics Margaret Walters - Feminism. A Very Short Introduction Michael Griffin - Media Images of War Cees J. Hamelink - Media between Warmongers and Peacemakers Rune Ottosen - Enemy Images and the Journalistic Process Stuart J. Kaufman - Ethnic Conflict Adam Jones - Genocide and Mass Killing Scott Straus - Wars Do End: Changing Patterns of Political Violence in Sub-Saharan Africa Erin Steuter and Deborah Wills - Dehumanizing the Enemy in post 9/11 Media Representations John Lewis Gaddis - A Grand Strategy of Transformation Johan Galtung - Cultural Violence |
References: | Ders Paketindeki Makaleler |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Study Hours Out of Class | 13 | 107 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 150 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |