DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POL4442 | Cinema and Politics | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. SİNEM ERAY |
Course Lecturer(s): |
Assist. Prof. SİNEM ERAY |
Recommended Optional Program Components: | None |
Course Objectives: | This course delves into the basic approaches to Film and Politics; Film, Activism and Opposition; Propaganda in Film, Ideology and the State; The Politics of Mobility; Political Hollywood; Alternative and Independent Film and Politics; The Politics of Cine-geographies and The Politics of Documentary - covering a broad range of topics, including: warfare, history, Cold-war, third cinema, cinema after 9/11, activism, human rights, political and social movements, film as a response to political crises, propaganda, the impact of neoliberalism on cinema, and many others. |
The students who have succeeded in this course; 1. Examine the basic approaches to Film and Politics. 1. To understand and analyze the relationship between politics and cinema. 2. To examine the impact of political events on cinema. 3. To evaluate the reflections of political ideologies on cinema. 4. To analyze the representations of political leaders in cinema. 5. To recognize political propaganda techniques in cinema and evaluate them from a critical perspective. 6. To examine the social and cultural effects of political films. 7. To understand how political messages are transmitted and perceived through cinema. 8. To evaluate the impact of political films on history and social awareness. 9. To examine the impact of political films on concepts such as democracy, human rights and freedom. 10. Political films contribute to critical thinking and social awareness development skills. |
It foregrounds the key debates, concepts, approaches and case studies that critique and explain the complex relationship between politics and cinema, discussing films from around the world and including examples from film history as well as contemporary cinema. It also explores the wider relationship between politics and entertainment, examines cinema’s response to political and social transformations and questions the extent to which filmmaking, itself, is a political act. Teaching methods of the course are Lecture, Reading, Discussion and Observation. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | Second World War (I) Movie will be watched. | CONSPIRACY |
3) | Cinema and Propaganda Political Power and Parties Political Symbolism Role of State and Leaders Mass Politics | Yannis Tzioumakis, Claire Molloy - The Routledge Companion to Cinema and Politics. Chapter 1 Andrew Heywood - Political Ideologies. Chapter6 & 7 Movie analysis will be made within the subjects. |
4) | Second World War (II) Movie will be watched. | LIFE IS BEAUTIFUL |
5) | The Holocaust State Oppression, State Terror Totalitarianism Impacts of War Ethnic Cleansing, Genocide Political Control and Monopoly | Yannis Tzioumakis, Claire Molloy - The Routledge Companion to Cinema and Politics. Chapter 1 Andrew Heywood - Political Ideologies. Chapter 6 & 7 Film analyses will be made within the scope of the topics. |
6) | Cold War Movie will be watched | THIRTEEN DAYS |
7) | Soviet Expansionism Stalinism East European Politics Ideological Polarization Post-War Dynamics Cold War Relations East-West Divide Iron Curtain Politics of Mistrust Mass Surveillance Role of State Abuse of Power Soviet Communism US Capitalism International Crises Cold War Relations State Ideology | Yannis Tzioumakis, Claire Molloy - The Routledge Companion to Cinema and Politics. Chapter 5 Andrew Heywood - Political Ideologies. Chapter 4 Konular kapsamında film analizleri yapılacaktır. |
8) | Midterm | |
9) | Siyasi Aktivizm Film izlenecek | V FOR VENDETTA |
10) | Devrimler ve Devrimciler Alçalma ve İsyan Gerilla Savaşı Halk Hareketleri Siyasi Protesto Sivil Toplum Halk Direnişi Siyasi Şiddet | Andrew Heywood - Political Ideologies. Chapter 5 Film analyses will be conducted within the scope of the topics. |
11) | War in Cinema Movie will be watched | FULL METAL JACKET |
12) | Politics and the Media | Yannis Tzioumakis, Claire Molloy - The Routledge Companion to Cinema and Politics. Chapter 5 Film analyses will be conducted within the scope of the topics. |
13) | Kadın Hakları Film izlenecek | HIDDEN FIGURES |
14) | What are Women's Rights? History of Women's Rights Women's Rights Violations Women's Rights and Equality Women's Rights and Business World Women's Rights and Education Women's Rights and Health Women's Rights and Politics | Andrew Heywood - Political Ideologies. Chapter 9 Film analyses will be conducted within the scope of the topics. |
Course Notes / Textbooks: | Yannis Tzioumakis, Claire Molloy - The Routledge Companion to Cinema and Politics. Andrew Heywood - Political Ideologies. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 7 | 98 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 146 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |