Week |
Subject |
Related Preparation |
1) |
Introduction to short video workshops. |
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2) |
On location and studio settings for film production |
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3) |
Departmental progress of film production |
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4) |
Film production departments set traffic and work share |
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5) |
Duties of art, camera, grip departments on field and location production |
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6) |
Post production departments. Distinguished functions of telecine, online / offline editing and sound. |
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7) |
Creating a short film. Work on students' projects. |
Designing short film project. Prepare the synopsis |
8) |
Progressing on students' short film projects. |
Interpreting the discussion and criticism on previous class and implementing the outcomes on the synopsis and preparing script and photoboard. |
9) |
Pre-production presentations of students' projects |
Preparing the pre-production presentation |
10) |
Working on students' footage. Feedback for neccessary extra shots. |
Shooting the short film project. |
11) |
Progressing on student's footage |
Shooting the possible required extra shots |
12) |
Editing |
Capture and and start editing the project by selecting the available shots |
13) |
Rough cut presentation of short video projects |
preparing the project for the rough cut presentation |
14) |
Presentation of short video projects |
Finalizing the short video project |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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