EEE5600 Introduction to Information and Coding TheoryBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EEE5600 Introduction to Information and Coding Theory Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Assoc. Prof. SAEID KARAMZADEH
Course Lecturer(s): Assoc. Prof. ALKAN SOYSAL
Recommended Optional Program Components: none..........
Course Objectives: The aim of this course is to understand, in detail, basic information theory and coding theory arguments. Information theoretic analysis covers entropy/mutual information, source and channel coding. Coding theory analysis covers code construction, linear codes, cyclic and convolutional codes, near capacity codes.

Learning Outcomes

The students who have succeeded in this course;
1. Understand basic concepts and definitions of information theory
2. Know and apply source and channel coding theorems
3. Gain knowledge on code constructions
4. Understand basic concepts of coding theory
5. Apply modern error correcting codes

Course Content

This course covers basics of information theory and coding theory. The course starts with definitions of information theoretic quantities such as entropy, mutual information, etc. It covers Shannon's source coding theorem and explains Shannon codes and Huffman codes. Then Shannon's channel coding theorem is analyzed and capacity values of several channels are calculated. In the second half of the course, basic code construction methods are explained. Linear codes, cyclic codes, convolutional codes are introduced.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to basic concepts of information transfer
2) Define concepts of entropy, relative entropy, conditional entropy
3) Definition of mutual information and its calculation for different scenarios.
4) Source coding theorem
5) Applications of source coding theorem: Shannon codes, Huffman codes
6) Channel coding theorem
7) Differential entropy
8) Capacity calculations for different channel models. Midterm
9) The Gaussian channel and its capacity
10) Basics of code construction, Error detection and correction
11) Linear block codes
12) Cyclic codes
13) Convolutional codes
14) Near capacity codes

Sources

Course Notes / Textbooks: Thomas and Cover, "Elements of Information Theory", 2nd Edition, Wiley.
References: none..........

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 4 50
Midterms 8 60
Final 4 48
Total Workload 200

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.