| Course Notes / Textbooks: |
Gustave Flaubert, Madame Bovary (trans. Gerard Hopkins. Introduction by Terence Cave and Notes by Mark Overstall. Oxford: Oxford UP, 1998).
Lev Tolstoy, Anna Karenina (trans. Constance Garnett. Revised, edited and with an Introduction by Leonard J. Kent and Nina Berberova. Indianapolis, IN: Bobbs-Merrill Co., 1978).
Kate Chopin, The Awakening (ed. Margaret Culley. New York: Norton, 1976)
Halit Ziya Uşaklıgil, Aşk-ı Memnu (yay. Haz. Muharrem Kaya. İstanbul: Özgür Yay., 2008)
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| References: |
David Damrosch, “Rebirth of a Discipline:The Global Origins of Comparative Studies.” Comparative Critical Studies 3, 1-2 (2006), pp. 99-112.
Passages from Kamil Aydın's Karşılaştırmalı Edebiyat – Günümüz Postmodern Bağlamda Algılanışı (İstanbul: Birey Yay., 2008).
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Program Outcomes |
Level of Contribution |
| 1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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| 2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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| 3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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| 4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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| 5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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| 6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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| 7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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| 8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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| 9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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| 10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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| 11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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| 12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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