ISL5951 Training and DevelopmentBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ISL5951 Training and Development Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURÇAK VATANSEVER DURMAZ
Course Lecturer(s): Prof. Dr. FAİK TUNÇ BOZBURA
Prof. Dr. CANAN ÇETİN
Dr. Öğr. Üyesi UMUT EROĞLU
Assoc. Prof. DUYGU KIZILDAĞ
Instructor MUHAMMED VEFA ARIKAN
Recommended Optional Program Components: None
Course Objectives: The purpose of this course, is to provide information about the functions of the education and development in the organizations.

This function, includes the determination of the need analysis and development, control of the related activities and focuses all of the activities covers a wide range of its related areas.

Learning Outcomes

The students who have succeeded in this course;
Students finishing this course successfully,

- will have the ability to know the education and development functions of the organizations.

- will have the ability to determine the training needs of the employees, design educational programs, retreats according to these needs, evaluation of the investments to the education and development;

Course Content

Introduction to the Human Resources Management
Introduction to the concept of Education and Development
Strategic Education and Development
Requirement Designation
Education and Development: Program Planning
Transfer in Education
Evaluation of the Education and Development Plan
Labor Improvement
Traditional Methods in Education and Development
New Technologies in Education and Development
Future of Education and Development Function

Project Presentations.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) project presentations project presentations
1) Introduction to Human resource Management book
2) Inroduction to training and development book
3) strategic training and development book
4) need analysis book
5) Learning - Designing training and development program book
6) transfer of learning book
7) midterm .
8) Evaluation of training and development Plan book
9) Employee development book
10) Traditional training and development methods book
11) The use of new technologies in training and development methods book
12) The future of the training and development function book
13) project presentations project presentations
14) project presentations project presentations
15) final .

Sources

Course Notes / Textbooks:  Raymond A. NOE, İnsan Kaynaklarının Eğitim ve Gelişimi, 1.Bası, (Çev. Canan ÇETİN), İstanbul: Beta Yayınları, 2007.
 Raymond A. NOE, Employee Training & Development, New York: Irwin/McGraw-Hill, 1999.
References: Training in Organizations, Needs Assesment, Development, and Evaluation Irwin L. Goldstein, Brooks & Cole pub. Monterey, California, 2001

Organizasyonlarda Etkili Öğrenme Stratejileri, Doç. Dr. Pınar Tınaz, MESS Yayın No: 334, 2000.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Project 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Application 14 96
Study Hours Out of Class 13 54
Midterms 1 6
Final 1 2
Total Workload 200

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.