LAW3103 Environmental LawBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
LAW3103 Environmental Law Spring 0 2 1 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Assoc. Prof. AHMET YAYLA
Recommended Optional Program Components: None
Course Objectives: Environmental Law is the result of the search for legal solutions to environmental problems which became a global threat.
The term of environment, the causes of environmental problems and solutions, the sources and the theoretical framework of the environmental law, the right to a healthy environment, the role of the law to the environmental protection, the environmental impact assessment, civil and criminal liability in environmental law will be examined in the light of national and international regulations.

Learning Outcomes

The students who have succeeded in this course;
Becomes more sensitive to the environmental problems.
Knows the national and international regulations according environmental issues.

Course Content

Introduction
The term of Environment and its components
The Environmental Problems
The Causes and the Solutions
The theoretical framework of the environmental law
The sources of the environmental law
The characteristics of the environmental law
Midterm
The right to a healthy environment
The Environmental Protection and Law
The role of the Administration to the Environmental Protection
EIA
Civil Liability
Criminal Liability
Review
Final

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) The term of Environment and its components
3) The Environmental Problems
4) The Causes and the Solutions
5) The Theoretical Framework of the Environmental Law
6) The sources of the environmental law
7) The characteristics of the environmental law
8) The right to a healthy environment
9) The Environmental Protection and Law
10) The role of the Administration to the Environmental Protection
11) EIA
12) Civil Liability
13) Criminal Liability
14) Review

Sources

Course Notes / Textbooks: Nükhet Turgut, Çevre Politikası ve Hukuku
İbrahim Özden Kaboğlu, Çevre Hakkı
Abdurrahman Saygılı, Çevre Hukuku Açısından Çevresel Etki Değerlendirmesi
Daniel M. Steinway, Kevin A. Ewing, David R. Case and Karen J. Nardi, Environmental Law Handbook
References: Mevzuat

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Homework Assignments 1 20 20
Midterms 1 15 15
Final 1 30 30
Total Workload 93

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.