LAW2104 Media LawBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
LAW2104 Media Law Spring 0 2 1 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi MEHMET SİNAN ALTUNÇ
Course Lecturer(s): Dr. Öğr. Üyesi MEHMET SİNAN ALTUNÇ
Prof. Dr. AYŞE NUHOĞLU
Recommended Optional Program Components: None
Course Objectives: It is aimed to teach the legal regulations about the mass media devices and mass communication freedom and the changes made in those regulations during years. It is also aimed to teach the principles brought about the subject in the international documents and discuss those within court decisions and current events.

Learning Outcomes

The students who have succeeded in this course;
-Get information about the main regulations of media law.

-Understand what kind of disputes may arise in the field of media law.

-Realize the importance of freedom of speech and expresiion within media law.

Course Content

Communications freedom in different political regimes, communications freedom in international documents and in the Constitution, communications freedom in Turkey, the grounds that the communications freedom might be restricted, types of publicatons, liability regimes in media law.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Genereal Information Communications Freedom in Different Political Regimes Communications Freedom in International Documents and in the Constitution To read the related parts of the book, to read the events/decisions if given.
2) Communications Freedom in Turkey.
3) Press regime
4) Periodical publications
5) Liability regime in Press
6) Radio-TV Regime
7) Radio-TV regime in Turkey
8) Cinema-Video Regime
9) Internet Regime
10) Internet in Turkey
11) Presentations
12) Presentations
13) Presentations
14) Presentations

Sources

Course Notes / Textbooks: İçel/Ünver, Kitle İletişim Hukuku, Beta, istanbul 2012.
References: Mahkeme kararları, güncel olaylar, farazi olaylar.

Court decisions, current events, hypothetical events.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Quizzes 14 % 0
Homework Assignments 1 % 20
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 16 2 32
Homework Assignments 1 20 20
Midterms 1 15 15
Final 1 30 30
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.