Language of instruction: |
English |
Type of course: |
GE-Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
E-Learning
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Course Coordinator : |
Assist. Prof. DERYA TARBUCK |
Course Lecturer(s): |
Assist. Prof. DERYA TARBUCK
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Recommended Optional Program Components: |
None |
Course Objectives: |
The purpose of this class is to look back on the past 350+ years of history of humanity and analyze how Western and Eastern civilizations developed in order to understand our present day. The course is basically a survey of world history from early modern times to the present. In this course, we will examine the effects of events, people, time, place, and technology on the development of societies starting from the 1500s to 1990s. Our topics will vary from Renaissance, Enlightenment, and Age of Nations to Ottoman Empire, World War I & II and foundations of modern intellectual thought. |
Week |
Subject |
Related Preparation |
1) |
The East and The West, 1400-1600
The East: Mongol Empire, Ottoman Empire, Safavid Dynasty
The West: Renaissance and Reform, 1300-1600 |
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2) |
Age of Discoveries: Scientific Revolution and Great Explorations |
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3) |
Age of Reason: The Enlightenment, 1700s-1850s |
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4) |
American Revolution, 1763-1775 |
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5) |
French Revolution, 1789 |
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6) |
Empires: East and West
Napoleon’s Empire, 1804-1814
Ottoman Empire, 1600-1800
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7) |
After Napoleon: Political Ideologies and the Age of Nation-States, 1820-1880 |
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8) |
The Industrial Revolution, 1750-1910s |
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9) |
Last Tensions of the Empire: Ottoman Empire, 19th-20th century |
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10) |
Modern Era: Science, Arts and Politics, 19th - 20th century |
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11) |
World War I / The Great War, 1914-1918 |
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12) |
Interwar Years, 1919-1938 |
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13) |
Second World War, 1939-1945 |
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14) |
Cold War and Its Aftermath, 1945-1991 |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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