Week |
Subject |
Related Preparation |
1) |
Temel sürücü sistemlerinin ana parçaları. |
|
2) |
DC Drives: Review of DC machines and the speed and position control systems. |
|
3) |
DC Drives: Single-Phase Half-Wave Converter Drives, Single-Phase Full Converter Drives, Single-Phase Dual Converter Drives. |
|
4) |
DC Drives: Three-Phase Half-Wave Converter Drives, Three - Three -Phase Full Converter Drives, Three -Phase Dual Converter Drives. |
|
5) |
Principle of power control, Principle of regenerative brake control, Principle of rheostatic brake control, Principle of combined regenerative and rheostatic brake control,Two/Four-Quadrant choppers drives. |
|
6) |
Introduction to AC drives. |
|
7) |
Review of Induction Machines. |
|
8) |
Performance characteristics, Stator Voltage control, Rotor voltage control, Frequency control. |
|
9) |
Voltage and frequency control, Current control, Voltage-current-frequency control |
|
10) |
Review of Synchronous Machines. |
|
11) |
Control of Cylindrical rotor motors, Salient-Pole motors. |
|
12) |
Control of Reluctance motors, Permanent-Magnet motors. |
|
13) |
Introduction to vector control. |
|
14) |
Review of course material. |
|
Course Notes / Textbooks: |
1. Power Semiconductor Drives, Dewan, Slemon and Straghen, Willey-Interscience Publication, John Wiley and Sons, New York, London Sidney, Toronto, 1975. |
References: |
1. Electric Drives, Ion Boldea and Syed A. Nasar, CRC Press, Taylor and Francis Group, Boca Raton, FL, 2005 |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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