GEP1301 Popular Culture and the USABahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1301 Popular Culture and the USA Fall 3 0 3 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Prof. Dr. HATİCE NECLA KELEŞ
Recommended Optional Program Components: None
Course Objectives: Students;
-To ensure that they determine their goals for their careers before graduation, in relation to their personality, field of interest and the department they are studying,
-To make their career plans after graduation,
-To increase their awareness of communication skills and relationship management, which have an important place in business life,
-To provide information on CV writing and to ensure that they prepare an up-to-date CV,
-To ensure that they apply for an internship or job for a targeted date,
-To provide them with skills to prepare for face-to-face and online job interviews,
-To provide them with information on effective presentation skills in business life and to ensure that they practice,
-To enable students to communicate with BAU alumni in different sectors.

Learning Outcomes

The students who have succeeded in this course;
Upon successful completion of this course, you will be able to:
•Determine SMART career goals.
•Recognize strengths and areas of improvement (SWOT) .
•Write a CV.
•Prepare for face-to-face and online job interviews.
•Research sectors and companies to determine hiring criteria in national and global companies.
•Develop skills to establish and maintain communication with employees in different sectors and companies in business life.
•Recognize the importance of networking (social capital) in business life.
•Communicating with BAU graduates working in different sectors.

Course Content

Students are expected to follow the course from the virtual classroom during the course weeks. In certain weeks of the course, Bahçeşehir University graduates who continue their careers in different sectors are invited through the Bahçeşehir University Alumni Center. Graduates who voluntarily agree to participate in the last 40 minutes of the course are expected to meet with the students, share their career stories, provide information about the sector, and answer students' questions about business life.
In accordance with the Personal Data Protection Law, the lessons will be recorded on the online platform with your knowledge and consent. In addition, participants (students and instructors) are strictly prohibited from registering during the lesson.

Teaching Methods and Techniques Used in the Course:
Lecture
Individual Study
Guest/Expert Invitation
Discussion
Collaborative Learning

Students can always contact the instructor about issues that may hinder them (vision, hearing, etc.). In addition, there is a Disabled Student Unit to minimize the difficulties that our disabled students may encounter due to their disabilities and to eliminate obstacles. If necessary, the student can contact this unit regarding their situation.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Meeting with students, informing them about course content, and determining their expectations. Course notes
2) Work, job, working life, career concept, career periods. Relationship between life periods and career periods. Concept of profession, career choice and career relationship. Course notes
3) Career Planning Process Course notes
4) Organizational Career Planning Course notes
5) Individual Career Planning SMART Goal Setting /Interview with BAU Alumni Guest Speaker Course notes
6) Social capital in career planning /Interview with BAU Alumni Guest Speaker Course notes
7) Individual Study
8) Midterm Week Course notes
9) Preparation for face-to-face and online interview process /Interview with BAU Alumni Guest Speaker Course notes
10) Communication with different generations in business life /Interview with BAU Alumni Guest Speaker Course notes
11) Giving presentation feedback /Interview with BAU Alumni Guest Speaker Presentation assignment
12) Giving presentation feedback /Interview with BAU Alumni Guest Speaker Presentation assignment
13) Giving presentation feedback /Interview with BAU Alumni Guest Speaker Presentation assignment
14) General evaluation, Q&A Course notes

Sources

Course Notes / Textbooks: Ders notları öğretim elemanı tarafından hazırlanmış olup its learning aracılığı ile paylaşılacaktır.
References: • Khazi, Gugu. Randburg : KR Publishing. 2019. eBook., Veritabanı: eBook Collection (EBSCOhost)
• Erdoğmuş, Nihat.Ankara : Nobel, 2003. 271 pages ; Veritabanı: Bahçeşehir Üniversitesi Kütüphanesi Katalogu
• Navaro, D. (2014). Kariyer ve Varoluş.Ankara: Elma Yayınevi.
• Bolles, R.N. (2017).What color is your parachute? United States: Ten Speed Press.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Presentation 1 % 10
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 12 3 36
Presentations / Seminar 1 15 15
Midterms 1 2 2
Final 1 2 2
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.