GEP1301 Popular Culture and the USABahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1301 Popular Culture and the USA Fall 3 0 3 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: To Support students to look at theirselves deeply before their graduation, make easy to discover their competences, improve awareness in the topic of office skills, relation management etc. that are important in business life, writing CV that will help in job and internship applications, step up his/her knowledge about sectors and business life throughout agency of experts.

Learning Outcomes

The students who have succeeded in this course;
- Express and comments topic of arguments
- Discovers his/her values, motivation sources, strong and developable attitudes
- Listens and observes the others ( Student, guest speakers and instructor)
- Collaborates and becomes partners with his/her friends on sector researchs , job applications etc.
- Develops office skills (establishing effective relation, networking etc.) that are required in business life.
- Designs alternative career ways that will suits his/her needs.

Course Content

Career-oriented personal development and communication methods are taught

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Determining decision and needs about my careeer, methods Course notes
2) An Overivew of current business world, discovering self sources, definition of success Course notes
3) Discovering self sources, positive features Course notes
4) Business values, transformable skills,importance of skilld in business world Course notes
5) Personal SWOT analysis Course notes
6) Inovation – Global Experiences Course notes
7) Successfull job search process, CV Preperation Course notes
8) Networking Course notes
9) Creating abroad opportunities Course notes
10) Entrepreneurship,incubation Course notes
11) Structure of Organizations, foundation culture, about business ethic, relation management, language of business life Course notes
12) Barriers in front of making decision, “coping” skills Course notes
13) Assambling “ Personal Development Plan” Course notes
14) Termination and revisions Course notes

Sources

Course Notes / Textbooks: Çalışma Kağıtları, kontrol listeleri, güncel İK dergi ve gazetelerden haberler, bazı makale, kitap bölümlerinden ( örnek: Peterson & Gonzalez, “The role of work in people’s lives”, Dowd & Gong “Ultimate guide to getting the career you want”, Davis & Blass, “The future workplace”, Coming alive from Nine to five in a 24/7 World” vb. ) oluşan derleme ders notları ,


Working papers, control lists, news from up-to-date HR magazines and newspapers, course notes consist of some article and book parts( ex: Peterson & Gonzalez, “The role of work in people’s lives”, Dowd & Gong “ Ultimate guide to getting the career you want”, Davis & Blass, “The future workplace”, Coming alive from Nine to five in a 24/7 World” etc. )
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Presentation 1 % 10
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Presentations / Seminar 1 15 15
Midterms 1 15 15
Final 1 20 20
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.