REK5302 Cases in AdvertisingBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
REK5302 Cases in Advertising Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor DEMİR KARPAT POLAT
Course Lecturer(s): Prof. Dr. ALİ ATIF BİR
Recommended Optional Program Components: None
Course Objectives: The course aims to enable students to discuss tools, techniques and implementations of advertising referring relevant theory, concepts and methods. The course also aims to enable students to understand and interpret dynamics and methods of the advertising industry strategically and creatively.

Learning Outcomes

The students who have succeeded in this course;
1)will be able to evaluate recent advertising practices
2)will be able to identify the dynamics of advertising industry and fundumental approaches
3)will be able to manage creative process
4)will be able to produce creative concepts

Course Content

In this course it is turned to practice what students learn in theory regarding principles of advertising. Theories used in advertising campaigns are analysed comparatively. The benefits of using strategic and creative perspective simultanously are identified. In the light of this perspective, advertising campaigns are evaluated by using strategic and creative perspective simultanously.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Strategic analysis of an advertising campaign and myths about creative process of advertising
3)
4) Analysis of advertising campaigns Preparation of homework
5) Analysis of advertising campaigns Preparation of homework
6) Advertising dynamics in Turkey and new approaches
7) Analysis of advertising campaigns Preparation of homework
8) Analysis of advertising campaigns Preparation of homework
9) Advertising dynamics in the world and new approaches
10) Analysis of advertising campaigns
11) Analysis of advertising campaigns Preparation of homework
12) Recent successful advertising campaigns and new trends in advertising
13) Analysis of advertising campaigns Preparation of homework
14) Evaluation of creative ideas presentation

Sources

Course Notes / Textbooks: Course notes will be given weekly.
References: 1. Satan reklam yaratmak, Luke Sullivan, 2001, Mediacat
Hey Whipple Squeeze This: A guide to creating great ads

2. Bir reklamcının itirafları, David Ogilvy,2008, Reklamcılık Vakfı Yayınları
Confessions of an Advertising Man

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 0
Homework Assignments 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 48
Study Hours Out of Class 14 48
Homework Assignments 14 43
Final 14 53
Total Workload 192

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.