GEP0309 Communication and Relationship Management in Career Bahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0309 Communication and Relationship Management in Career Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: The aim of the Communication and Relationship Management in Career course is to provide students with effective communication skills and to develop their ability to manage professional relationships. This course aims to teach students how to use oral, written and body language communication effectively in career planning, as well as conflict resolution in business life, creating professional networks and using these networks effectively.

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course
1) will be able to design a career plan
2) will explain the importance of Self-portrait, Self-empathy, Self-awareness concepts in career
3) will be able to develop career tools such as CV, interview and personality inventory
4) will be able to setup relationships in career
5) will distinguish the syndromes such as mobbing and bossing experienced in business life and be able to solve these syndromes with active communication.
6) will be able to set up and operate a team in career
7) will have ability to show performance in business life
8) will be able to prepare a career map
9) will be able to develop self-future planning.

Course Content

The course covers concepts related to career processes, including those relevant to employees' pre-career, job application, evaluation, and employment phases. Positive and negative experiences that can occur during these processes, and the methods necessary for managing them, are among the course topics. Personal and social skills that are effective in career development are also examined in the course.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Definition of the concept of career and introduction to career planning
2) Drawing a Self-portrait in Career & Analyzing and examining in depth the concepts of Self-empathy & Self-Awareness
3) "Career instruments and impression management: - Personality inventory - CV - Interview"
4) Effective use of emotional intelligence in career
5) Self-leadership in career, self-management processes
6) Empathy and relationship management in career
7) Explanation of the concept of career syndrome and examination of basic career syndromes.
8) Midterm
9) How to resist mobbing - bossing and other syndromes in career
10) Examining career stops
11) Team building and team management in career
12) Performance management in career
13) Drawing a career map & Self-future
14) Drawing a career map & Self-future. Review

Sources

Course Notes / Textbooks: "Kariyer Sanatı Hakan Birol Kitapita Yayınevi 2019
Kariyer Rehberim: 20 Farklı Meslek İçin Örneklendirilmiş Sıradışı Bireysel Kariyer Planlaması Detay Yayıncılık 2020
Kariyer Yönetimi: İş Dünyasına Giriş Berat Çiçek Rehberi Nobel Yayınevi 2020
Kariyer Planlama ve Yönetimi: Meslek Adayları İçin Yol Rehberi Mehmet Mecek Nobel Yayınevi 2021
Kariyer Şövalyesi İlham Süheyl Aygül Alfa Yayınevi 2017
"
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 6 78
Homework Assignments 1 3 3
Midterms 1 2 2
Final 1 2 2
Total Workload 124

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.