DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD3125 | Traditional and Modern Turkish Arts | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. İPEK TORUN |
Recommended Optional Program Components: | None |
Course Objectives: | This course aims to investigate traditional Turkish arts within a perspective of contemporary Western art and design, to explore the influences of traditional arts modern artists, in comparison with Eastern Asia, Middle East and Africa. |
The students who have succeeded in this course; I.Students will be able to distinguish the forms in traditional Turkish arts. a.Tezhip b.Ebru (marble painting) c.Hat (caligraphy) d. Wood and glass work in architecture e.Ceramics f.Weawing and carpets g.Pottery h.Local handcrafts II.Students will explore the modern artists inspired by traditional Turkish arts. III.Students will identify the use of traditional forms and styles in other cultures. a.Traditional elements in Japanese and Eastern Asian arts b.Traditional elements in art of Middle Eastern countries. c. Traditional elements in African arts |
Course is structured as two periods. At the first period, students are informed on traditional forms of Turkish art. Second period focuses on the use of traditional motives, materials, techniques or style in modern artwork and design artifacts. |
Week | Subject | Related Preparation |
1) | Tezhip; History, classic examples and modern works | |
2) | Hat (caligraphy); History, classic examples and modern works | |
3) | Wood and glasswork; classic examples and modern works | |
4) | Ceramic tiling and ceramic pottery; History, classic examples and modern works | |
5) | Field trip to Blue Mosque for project I | |
6) | Ebrû (Marble Painting) ; History, classic examples and modern works | |
7) | Local traditional arts | |
8) | Field trip to Museum of Turkish & Islamic Arts for Project I Assignment: Project I; develop a concept for an original artwork and create an artifact involving motives or forms from traditional on Turkish Arts. | |
9) | Exploring traditional motives in contemporay art of Eastern Asia | |
10) | Exploring traditional motives in contemporay art of Middle East | |
11) | Exploring traditional motives in contemporay art of Africa, and America | |
12) | Project I presentations | |
13) | Use of traditional Turkish motives, materials, techniques and style in modern art. | |
14) | Use of traditional Turkish motives, materials, techniques and style in modern design. |
Course Notes / Textbooks: | |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 12 | % 50 |
Field Work | 2 | % 20 |
Project | 1 | % 10 |
Final | 1 | % 20 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 70 | |
PERCENTAGE OF FINAL WORK | % 30 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 10 | 30 |
Field Work | 3 | 20 |
Study Hours Out of Class | 13 | 37 |
Presentations / Seminar | 1 | 3 |
Project | 6 | 28 |
Final | 1 | 4 |
Total Workload | 122 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |