DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1378 | Sustainable Talent Management and Innovation | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assoc. Prof. BURÇAK VATANSEVER DURMAZ |
Course Objectives: | Within the framework of this course, the concept of talent, talent management and competency management icons will be covered. In today's world where "Talent Wars" are experienced, it is a dynamic and holistic process to find talented employees who help the business successfully achieve its strategic goals and sustainability goals, to keep them within the business and to create loyalty. How to approach talent management will be explained. In addition, how innovation and innovations are evaluated within the scope of talent management of human resources and how businesses encourage creativity and innovation will be discussed through case studies. |
The students who have succeeded in this course; The student ; Can analyze the differences between sustainable business and other businesses. Defines sustainability management elements. In order to understand sustainability in businesses, one can analyze the internal and external dynamics that are important in sustainability. Identify key management roles and functions that foster creativity and innovation Interprets talent management processes in businesses. Can use theoretical and practical knowledge related to Talent Management together. |
Within the framework of this course, the concept of talent, talent management and competency management icons will be discussed. In addition, how innovation and innovations are evaluated within the scope of talent management of human resources and how businesses encourage creativity and innovation will be discussed through case studies. |
Week | Subject | Related Preparation |
1) | Introduction - Overview of the Concepts of Sustainability and Sustainable Development, the Concept of Talent, the Concept of Innovation | |
2) | Sustainable Business Concept, Corporate Sustainability Concept | |
3) | Organizational Culture and Sustainability | |
4) | Leadership and Sustainability | |
5) | Management and Innovative Leadership in the New Century / What an Innovative Leader Should Have | |
6) | Innovation and Sustainability | |
7) | Visa | |
8) | Human Resources Management and Sustainability | |
9) | Relationship of HRM Functions with Talent Management | |
10) | Sustainable Innovation and Sustainability Culture | |
11) | presentations | |
12) | Presentations | |
13) | Presentations | |
14) | Wrap up about the whole semester | |
14) | Wrap up about the whole semester |
Course Notes / Textbooks: | Sustainability Management Steven Cohen 2011, ebook Columbia University Press Handbook Of Sustaınabılıty Management Christian N Madu; Chu-hua Kuei 2012 World Scientific Süreklilikten Sürdürülebilirliğe: Bir Kurumsal Sürdürülebilirlik Yolculuğu İzel Levi Coşkun 2021 Artisan Yayınları |
References: | Süreklilikten Sürdürülebilirliğe: Bir Kurumsal Sürdürülebilirlik Yolculuğu İzel Levi Coşkun 2021 Artisan Yayınları Şirket ESG raporları |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 6 | 84 |
Presentations / Seminar | 1 | 1 | 1 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 133 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |