DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1376 | Soft Skills | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assist. Prof. TUĞBA KIRAL ÖZKAN |
Recommended Optional Program Components: | . |
Course Objectives: | This course is designed to introduce students to the university's resources in detail and to bring them together with unit coordinators who will explain how to benefit from these resources, as well as with experts who can support their psychological, personal, social, and career development. |
The students who have succeeded in this course; 1. Establish effective communication with peers, instructors, and staff 2. Reflect on and reorganize personal vision, mission, and goals in relation to life (self-reflection) 3. Develop self-management skills for a healthier lifestyle 4. Understand BAU’s organizational culture 5. Understand and utilize BAU’s organizational support units 6. Enhance awareness of cultural differences and express understanding of intercultural communication and the value of cultural diversity and communities 7. Develop university-level skills such as personal responsibility, goal setting, time management, and well-being 8. Define short- and long-term academic and career goals |
Presentation Skills, Group Work Skills, Procrastination Behavior and Ways to Cope with It, Psychological Well-being and Stress Management, Relationship Management — Dating Violence, Goal Setting and Early Career Planning, Motivation and Cognitive Flexibility, Effective Communication Skills, Effective Social Media Use |
Week | Subject | Related Preparation |
1) | Course Introduction | |
2) | Presentation Skills | |
3) | Group Work Skills | |
4) | Procrastination Behavior and Ways to Cope with It | |
5) | Effective Study Skills and Success at the University | |
6) | Group Work Presentations | |
7) | Psychological Well-being and Stress Management | |
8) | Relationship Management — Dating Violence | |
9) | Goal Setting and Early Career Planning | |
10) | Motivation and Cognitive Flexibility — Academic Article Presentation | |
11) | Effective Communication Skills — Academic Article Presentation | |
12) | Effective Social Media Use — Academic Article Presentation | |
13) | Final Presentations | |
14) | Final Presentations |
Course Notes / Textbooks: | Öğretim Üyesi tarafından paylaşılmaktadır. It is shared by the instructor. |
References: | Öğretim Üyesi tarafından paylaşılmaktadır. It is shared by the instructor. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Quizzes | 1 | % 10 |
Presentation | 2 | % 35 |
Final | 1 | % 45 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 55 | |
PERCENTAGE OF FINAL WORK | % 45 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 10 | 2 | 20 |
Presentations / Seminar | 2 | 20 | 40 |
Quizzes | 1 | 20 | 20 |
Final | 1 | 2 | 2 |
Total Workload | 121 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |