Week |
Subject |
Related Preparation |
1) |
Importance of the Lesson, Expectations from the Lesson How Good a Learner Are You? |
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2) |
What is Learning, Experience, Behavior? How Do We Learn?, Types of Learning |
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3) |
Learning Theories Memory and Memory Structure, Types of Memory, Cognitive Processes Learning by Observation, Learning by Modeling |
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4) |
Factors Affecting Learning: Environmental Conditions, Affective Characteristics, Social Preferences, Physical Characteristics |
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5) |
Self-Regulation Skills, Definition, Models, Impact on Our Lives, Goal Setting, Motivation, Self-Assessment, Help Seeking |
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6) |
Learning Strategies (cognitive, metacognitive, executive) Note-taking Techniques |
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7) |
Time Management, How to Prevent Procrastination |
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8) |
Midterm |
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9) |
Artificial Intelligence is My Teacher (AI in Education) |
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10) |
Lifelong Learning Concepts, History, Definitions, Importance, Objectives, Scope, Principles Adult Learning |
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11) |
Being a Learner in Online Environments |
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12) |
Sustainability – Quality Education |
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13) |
Corporate Learning (Presentation) |
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14) |
Corporate Learning (Presentation) |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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