GEP1315 Develop. Entrepreneurship in PersonalityBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1315 Develop. Entrepreneurship in Personality Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : MELİH ELİDÜZGÜN
Course Objectives: The aim of this course is to help students develop their entrepreneurial mindset, recognize and evaluate opportunities.
help them increase their skills and also learn basic concepts and strategies related to entrepreneurship
is to be. This course is designed to be interdisciplinary and provides students with the opportunity to take the course in the entrepreneurship ecosystem.
By providing the necessary basic information, innovation, innovation, R&D concepts, commercialization of R&D
to master the processes and lean startup issues, to learn different startup models, to learn business plans and business models.
It is aimed for students to have preparation skills and to be able to project their business idea in this context. Also this
It is aimed to bring together students taking the course with successful entrepreneurs who are experts in their fields. In this way, theoretical
Our students, who have the necessary information, will also listen to the entrepreneurship and success stories of the invited names.
and they will have the opportunity to network with those people.

Learning Outcomes

The students who have succeeded in this course;
• Improves personal entrepreneurial skills.
• Students recognize strong and developmental personality traits.
• Researches successful startups and stories of entrepreneurs.
• Personal communication skills and the ability to express oneself improve.
• Researches the entrepreneurship ecosystem; Learns about national and global entrepreneurship supports.
• Learns how to prepare a business plan.
• Learns the concepts of innovation, R&D, lean enterprise and researches different areas of entrepreneurship.
• You have the opportunity to meet and communicate one-on-one with entrepreneurs who have experience in different entrepreneurial fields.
In this context, it improves networking skills.
• Awareness of social capital in professional life increases.

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to GEP0315 Course
2) Explaining the Basic Concepts of the Entrepreneurship Ecosystem
3) Literature Transfer on Entrepreneurship Types
4) Business Plan Preparation Process
5) The Concept and Examples of Intrapreneurship
6) The Importance of Social Capital and Networking
7) Creating Project Groups
8) Knowledge Entrepreneurship Concept and Examples
9) Social Enterprise Concept and Examples
10) National and International Entrepreneurship Supports
11) Commercialization of R&D
12) National and International Entrepreneurship Supports
13) Student presentations
14) Student presentations

Sources

Course Notes / Textbooks:
References: • Hall, R. ve Bell, R. (2019). Start-Up'lar, Pivot'lar ve Popup'lar: The Kitap Yayınları, İstanbul.
• Ries, E. (2019). Yalın Startup: sürekli inovasyon nasıl başarı sağlar? Maltepe Üniversitesi Kitapları,
Maltepe Üniversitesi, İstanbul.
• Cialdini, R. B. (2001). İknanın psikolojisi. Kapital medya, İstanbul.
• Osterwalder, A. ve Pigneur, Y. (2010). İş Modeli Üretimi. Optimist Kitapevi, İstanbul

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.