DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1214 | Urban Development and Urban Policies | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assist. Prof. BURCU ALARSLAN ULUDAŞ |
Course Objectives: | This course will examine the development of cities, the urban issues appearing in this development process and policies that cities made in order to cope with these urban issues. |
The students who have succeeded in this course; The students who have succeeded in this course will; 1) be familiar with the history of urban settlements 2 be familiar with various urban issues 3) be familiar with the various urban policies 4) learn the fundamentals of the basic cost and benefit analysis 5) learn the concepts of policymaking 6) learn different administration methods 7) understand the concept of efficiency |
In the first part of the course the concept of cities, need for cities and types of cities will be examined. In the second part, urban issues and urban policies that were applied to solve these issues will be examined. |
Week | Subject | Related Preparation |
1) | Introduction - Why do we have cities? | Prereading |
2) | Formation of the cities and the function of the cities | Prereading |
3) | Types of cities: Monocentric vs Policentric cities | Prereading |
4) | Location choice | Prereading |
5) | Government in Urban Areas | Prereading |
6) | The concept of Market Area | Prereading |
7) | Urban Issue: Sprawl and Housing | Prereading |
8) | Midterm Week | Prereading |
9) | Urban Issue: Transportation | Prereading |
10) | Urban Issue: Educatıion | Prereading |
11) | Urban Issue: Crime | Prereading |
12) | Urban Issue: Poverty | Prereading |
13) | Technology and cities | Prereading |
14) | Future of the cities | Prereading |
Course Notes / Textbooks: | Lecture notes and readings |
References: | O'sullivan, Arthur. Urban economics. Vol. 3. Chicago: Irwin, 1996. Edwards, Mary E. Regional and urban economics and economic development: Theory and methods. Routledge, 2017. Cheshire, Paul C., and Dennis G. Hay. Urban Problems in Western Europe: an economic analysis. Routledge, 2017. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 15 |
Homework Assignments | 3 | % 45 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 4 | 52 |
Homework Assignments | 3 | 10 | 30 |
Final | 1 | 2 | 2 |
Total Workload | 123 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |