GEP1214 Urban Development and Urban PoliciesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1214 Urban Development and Urban Policies Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: This course will examine the development of cities, the urban issues appearing in this development process and policies that cities made in order to cope with these urban issues.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course will;
1) be familiar with the history of urban settlements
2 be familiar with various urban issues
3) be familiar with the various urban policies
4) learn the fundamentals of the basic cost and benefit analysis
5) learn the concepts of policymaking
6) learn different administration methods
7) understand the concept of efficiency

Course Content

In the first part of the course the concept of cities, need for cities and types of cities will be examined. In the second part, urban issues and urban policies that were applied to solve these issues will be examined.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction - Why do we have cities? Prereading
2) Formation of the cities and the function of the cities Prereading
3) Types of cities: Monocentric vs Policentric cities Prereading
4) Location choice Prereading
5) Government in Urban Areas Prereading
6) The concept of Market Area Prereading
7) Urban Issue: Sprawl and Housing Prereading
8) Midterm Week Prereading
9) Urban Issue: Transportation Prereading
10) Urban Issue: Educatıion Prereading
11) Urban Issue: Crime Prereading
12) Urban Issue: Poverty Prereading
13) Technology and cities Prereading
14) Future of the cities Prereading

Sources

Course Notes / Textbooks: Lecture notes and readings
References: O'sullivan, Arthur. Urban economics. Vol. 3. Chicago: Irwin, 1996. Edwards, Mary E. Regional and urban economics and economic development: Theory and methods. Routledge, 2017. Cheshire, Paul C., and Dennis G. Hay. Urban Problems in Western Europe: an economic analysis. Routledge, 2017.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 15
Homework Assignments 3 % 45
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 4 52
Homework Assignments 3 10 30
Final 1 2 2
Total Workload 123

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.