| Week | 
Subject | 
Related Preparation | 
| 1)  | 
Introduction to the course
 | 
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| 2)  | 
Introduction to Health Psychology-History
	 | 
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| 3)  | 
Basic Concepts for Health Psychology: Concept of Health, Illness and Stress	 | 
 | 
| 4)  | 
Health Behaviors- Health Enhancing and Threatening Behaviors
		
 | 
 | 
| 5)  | 
Health Behaviors
			
 | 
 | 
| 6)  | 
Health Behavior Change Models
	
 | 
 | 
| 7)  | 
Social Support and Health-Psychological Resilience-1	
				
 | 
 | 
| 8)  | 
Midterm Exam
			
 | 
 | 
| 9)  | 
Stress and Illness
			
 | 
 | 
| 10)  | 
Pain
	
		
 | 
 | 
| 11)  | 
Living with Chronic Illness and Management of This Process			
	
		
 | 
 | 
| 12)  | 
Psychological Issues in Progressive and Deadly Illness
		
	
		
 | 
 | 
| 13)  | 
Measuring Health Status: Mortality Rates, Quality of Life and Stigma
	
	
		
 | 
 | 
| 14)  | 
Evaluation of the Course	
	
	
		
 | 
 | 
|   | 
Program Outcomes | 
Level of Contribution | 
| 1)  | 
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | 
 | 
| 2)  | 
Analyze, synthesize, and evaluate information and ideas from various perspectives. | 
 | 
| 3)  | 
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | 
 | 
| 4)  | 
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | 
 | 
| 5)  | 
Understand the technology and computational principles involved in developing games and master the use of game engines. | 
 | 
| 6)  | 
Understand the process of creation and use of 2D and 3D assets and animation for video games. | 
 | 
| 7)  | 
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | 
 | 
| 8)  | 
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | 
 | 
| 9)  | 
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | 
 | 
| 10)  | 
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | 
 | 
| 11)  | 
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.  | 
 | 
| 12)  | 
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. | 
 |