DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0444 | Circassian II | Spring Fall |
3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Çerkesce |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | |
Course Objectives: | "This course is designed to improve the Circassian Language skills of students who know Circassian at the elementary level to an upper level, and students who have successfully completed this course will be able to, • Know the basic rules, expressions and structures specific to the Circassian language; recognise and use them; • Express (their) opinions, ideas, comments and propositions on certain topics, using appropriate Circassian grammatical structures and expressions; • Know the basic grammar rules of the Circassian language as well as recognise the basic structures; • Read and understand the main ideas of simple short texts (300 words) in Circassian; • Communicate in Circassian to meet their daily needs, using the language achievements they have acquired during the course; • Understand announcements like signboards, posters, brochures, notices in general terms; find the information they need in a text written on a topic or in a field that is familiar. In addition, the ultimate aim of the course is to provide the students with a better acquaintance with Circassian culture and enhance their intercultural communication skills." |
The students who have succeeded in this course; Learning Outcomes: Students who have successfully completed this course will be able to: 1) Talk about what they did in the past in a chronological order. 2) Express similarities and differences between objects, people or situations. 3)Express their basic wishes and requests. 4)Use common word groups and expressions when speaking. 5)Enrich their Circassian vocabulary knowledge. 6)Recognise how words are formed / derived in Circassian. 7)Understand simple instructions and the notices they see around them such as posters, warnings, advertisements. 8)Talk about their plans for the future. 9)Talk about their daily routines, habits and hobbies in detail 10) Talk about their or others' skills and abilities. 11) Understand and create request, permission and possibility sentences. 12) Write essays (around 200 words) in Circassian about their personal interests and topics they are familiar with. 13) Acquire further knowledge about the Circassian culture. |
It is a course designed to improve Circassian language skills to the next level for students who are beginners of Circassian. |
Week | Subject | Related Preparation |
1) | "INTRODUCTION The simple past tense: The Past Tense in verbal sentences Positive, Negative & Question Form " | |
2) | Past Tense Nominal Sentences : Positive, Negative & Question Form | |
3) | "Superlative/Comparative Prepositions denoting similarity: “gibi” “as…as” " | |
4) | "Accusative Case: –I Because, because of, and" | |
5) | "Imperative Case (Positive, Question Form) Stating Personal Opinions (In my opinion/ in your opinion, according to me / you / he/she" | |
6) | "Optative Case: (Positive, Negative & Question Forms) " | |
7) | "The Future Tense: Verb (Positive, Negative & Question form) The Future Tense: Noun Form (Positive, Negative & Question form)" | |
8) | Simple Present Tense : Positive Form | |
9) | Simple Present Tense : Negative & Question Form | |
10) | "Verbs Denoting Ability: Ability Function in Simple Present Form Negative & Positive Form Verbs Denoting Ability (Permission Function in Question Form)" | |
11) | Asking for Permission/Making requests /Possibility/Suggestions/Offers/Ability | |
12) | "SPEAKING QUIZ | |
13) | PROJECT PRESENTATIONS | |
14) | PROJECT PRESENTATIONS |
Course Notes / Textbooks: | Altan A. Adığebze (Çerkesçe), Nalçik, 1996. Bekanova M., Razgovornıy kabardinski (Konuşma Dili Çerkesçe), Nalçik, 2009. Kumahov M.A., Kabardino-Çerkesski Yazık (Kabardey-Çerkes Dili), Kabardey-Balkar Cumhuriyeti İnsan Araştırmaları Enstitüsü, Nalçik, 2003. Vatanartıran S. (ed.), Çerkesçe Ders Kitabı, 5-8 Sınıflar (Modül 1-4), Milli Eğitim Bakanlığı, Ankara, 2012. |
References: | Topçu M., Çerkesçe-Türkçe/Türkçe-Çerkesçe Sözlük, Türk Dil Kurumu, Ankara, 2023. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 1 | % 15 |
Homework Assignments | 2 | % 10 |
Presentation | 1 | % 15 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |