GEP0443 Circassian IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0443 Circassian I Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction:
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: Designed for students who do not speak Circassian, it provides information on getting to know the Circassian language and culture at a basic level.
It is a program that aims to gain
Students who successfully complete this course,
 understand basic words and phrases about themselves, their family and their environment;
 express themselves using them; and the places they live in using simple phrases and sentences.
introducing people;
 letters, e-mails, etc. containing brief information about their own lives (where they are from, their hobbies, etc.). texts
manuscripts;
 understand the outlines of simple written texts;
 understand what is said and communicate with others, provided that it is at a simple level,
The aim is to ask simple questions that can meet their needs and answer such questions.
In addition, during the course, students practice in a comfortable environment with group and peer work; Circassian
It is aimed to provide students with information about their culture and to develop their intercultural skills.

Learning Outcomes

The students who have succeeded in this course;
1. He can recognize the letters in the alphabet, make the sounds of the letters he hears and write the letters.
2. Can use formulaic expressions regarding meeting and greeting. He can introduce himself; where you are from,
Can tell you where you live and what you do.
3. Can explain simply what he and others do in daily life.
4. Can understand the outlines of short and simple texts and announcements he sees.
5. Simple questions in line with their needs in living spaces (home, workplace, school, restaurant, cafe, store, etc.).
can ask and answer these questions.
6. By using question words (What, to what, where, to where, etc.) questions frequently encountered in daily life (address, date)
can ask simple questions on subjects such as asking time and time etc.; can obtain information and convey information about these fields.
7. Get a message from someone by talking face to face or using communication tools (phone and social media, e-mail).
may want something; Can understand simple requests from others.
8. Can understand and explain concepts related to numbers, prices and time.
9. Can understand and engage in activities and hobbies that oneself and others regularly engage in in daily life.
can tell.
10. He can explain something he likes or dislikes to do, and can understand it when it is explained to him.

Course Content

A new language is the door to a new culture. Multilingualism and multiculturalism cannot be ignored in contemporary societies.
feature. Learning the Circassian language and culture, the large Circassian diaspora living in Turkey and other countries
It will contribute to social, cultural and economic relations with

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to GEP0443 course
2) Circassian Alphabet
3) Here/There/There where?
4) Availability (щытын, щылъын; тетын, телъын; дэтын, дэлъын; щIэтын, щIэлъын) Positive x Negative
5) Availability (итын, илъын; хэтын, хэлъын; бгъэдэтын, бгъэдэлъын) Positive x Negative
6) Noun Phrases Negative – Question
7) Midterm Exam
8) Now - (All contacts) Positive - Negative – Question
9) Name Case Suffixes watches
10) Now
10) Now
11) Adjectives; Months; Seasons; Weather
11) Adjectives; Months; Seasons; Weather
12) Noun Phrases
13) -to want; Numbers (11-100)
14) Speaking Exam

Sources

Course Notes / Textbooks:
References: Altan A. Adığebze (Çerkesçe), Nalçik, 1996.
Bekanova M., Razgovornıy kabardinski (Konuşma Dili Çerkesçe), Nalçik, 2009.
Kumahov M.A., Kabardino-Çerkesski Yazık (Kabardey-Çerkes Dili), Kabardey-Balkar Cumhuriyeti İnsan
Araştırmaları Enstitüsü, Nalçik, 2003.
Topçu M., Çerkesçe-Türkçe/Türkçe-Çerkesçe Sözlük, Türk Dil Kurumu, Ankara, 2023.
Vatanartıran S. (ed.), Adığece Ders Kitabı, 5-8 Sınıflar (Modül 1-4), Milli Eğitim Bakanlığı, Ankara, 2012.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.