GEP0377 Transition to Professional LifeBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0377 Transition to Professional Life Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: To prepare students for business life after undergraduate education, to gain 21st century business world competencies

Learning Outcomes

The students who have succeeded in this course;
1. Recognizes the actors of a professional working environment and positions himself in the working environment.
2. Manages the communication process in working environments where different generations are together.
3. Knows the points to be considered in the job application process, can prepare an effective resume.
4. Knows the value that being a self-leader individual will add to oneself and his colleagues.
5. Knows how to behave in conflict situations and what to do.
6. Uses creative thinking techniques in business processes.
7. Knows the sustainability clauses and applies them to their lives.
8. Knows the competencies of the 21st century business world.

Course Content

Starting from the post-graduate job application process, the course presents the competencies required to be successful in the business environment from a holistic perspective in relation to the 21st Century skills framework.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Meeting, Importance of the Course, Expectations from the Course
2) First Steps in a New Job, Working Environment, Actors of Business Life
3) Preparing Resume and Letter of Intent
4) A View from the Past Century to the Future
5) Self Leadership
6) Next Generation Communication
7) Dealing with Uncertainty and Stress Management Conflict Management
8) Mideterm Week
9) Creative Thinking Techniques
10) Effective Presentation Design Techniques
11) Personal Brand Management
12) Employer Brand Experience
13) Individual Savings Management
14) Sustainability

Sources

Course Notes / Textbooks: "Endüstri 4.0, eğitim 4.0, liderlik 4.0, toplum 5.0 / Aydoğan Durmuş, 2019
Çalışanlar Arası İletişim/Selver Yıldız Bağdoğan, 2018"
References: Önce İnsan Önce İletişim/Erol Yılmaz, 2018

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 4 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 12 2 24
Quizzes 4 10 40
Midterms 1 2 2
Final 1 2 2
Total Workload 107

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.