DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0316 | Coding Literacy | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Instructor ADEM ÖZER |
Course Objectives: | The course aims to introduce students to coding processes and help them acquire basic programming skills. It seeks to provide a foundation for students to understand and apply programming concepts, algorithms, and fundamental data structures. |
The students who have succeeded in this course; By successfully completing this course, you will be able to: Understand basic programming concepts Develop skills in algorithm design and problem-solving Gain knowledge of popular programming languages and tools Learn basic web technologies and create web pages Understand data structures and algorithms In this course, lecture, individual study, discussion, reading, technology-supported learning teaching methods and techniques are used. |
This course covers fundamental programming concepts, including algorithm design, data types, operators, and decision structures. In later weeks, advanced topics such as web technologies (HTML, CSS, JavaScript) and web security are explored, aiming to equip students with essential programming and web development skills. Teaching Methods and Techniques Used in the Course: Lecture Discussion Individual Study Reading Technology-Enhanced Learning Week 1: Introduction Week 2: Programming Week 3: Algorithm Design Week 4: Coding Editors Week 5: Data Types and Variables Week 6: Operators and Mathematical Operations Week 7: Decision Structures Week 8: Midterm Exam Week 9: Arrays Week 10: Web Technologies – HTML and CSS Week 11: Web Technologies – JavaScript Week 12: Web Technologies (Practice) Week 13: Web Security and Ethical Computer Programming Week 14: Summary and Q&A |
Week | Subject | Related Preparation |
1) | Introduction Course overview Expectations from the course Scope, rationale, significance, and rules of the course | |
2) | Overview of programming concepts Is every language a programming language? Programming languages | |
3) | Introduction to algorithm design Algorithms and flowcharts Example algorithms | |
4) | Coding editors Features of different editors Usage areas | |
5) | Data types Variables and constants | |
6) | Arithmetic operators Comparison operators Logical operators | |
7) | Decision structures Loops (for, while, do-while) Function structures | |
8) | Midterm | |
9) | Data structures - arrays and lists Usage of arrays and lists | |
10) | Web technologies - HTML and CSS HTML basic structure and tags CSS styling and design features Creating and editing web pages | |
11) | Web technologies - JavaScript JavaScript basic concepts Variables, conditions, and loops Making web pages dynamic with JavaScript | |
12) | Web technologies (practice) | |
13) | Basics of web security Data privacy and encryption Ethics and computer programming | |
14) | Summary and Q&A |
Course Notes / Textbooks: | |
References: | Yeni başlayanlar için kodlama/ Zafer Demirkol Herkes için ASP.net ve C# ile web programcılığı / A. Russell Jones |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 1 | % 30 |
Homework Assignments | 2 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 3 | 39 |
Homework Assignments | 2 | 10 | 20 |
Quizzes | 1 | 20 | 20 |
Final | 1 | 2 | 2 |
Total Workload | 120 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |