GEP0316 Coding LiteracyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0316 Coding Literacy Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : ADEM ÖZER
Course Objectives: The course aims to introduce students to coding processes and help them acquire basic programming skills. It seeks to provide a foundation for students to understand and apply programming concepts, algorithms, and fundamental data structures.

Learning Outcomes

The students who have succeeded in this course;
By successfully completing this course, you will be able to:

Understand basic programming concepts
Develop skills in algorithm design and problem-solving
Gain knowledge of popular programming languages and tools
Learn basic web technologies and create web pages
Understand data structures and algorithms

Course Content

Week 1:
Introduction

Week 2:
Programming

Week 3:
Algorithm Design

Week 4:
Coding Editors

Week 5:
Data Types and Variables

Week 6:
Operators and Mathematical Operations

Week 7:
Decision Structures

Week 8:
Midterm Exam

Week 9:
Arrays

Week 10:
Web Technologies – HTML and CSS

Week 11:
Web Technologies – JavaScript

Week 12:
Web Technologies (Practice)

Week 13:
Web Security and Ethical Computer Programming

Week 14:
Summary and Q&A

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction Course overview Expectations from the course Scope, rationale, significance, and rules of the course
2) Overview of programming concepts Is every language a programming language? Programming languages
3) Introduction to algorithm design Algorithms and flowcharts Example algorithms
4) Coding editors Features of different editors Usage areas
5) Data types Variables and constants
6) Arithmetic operators Comparison operators Logical operators
7) Decision structures Loops (for, while, do-while) Function structures
8) Midterm
9) Data structures - arrays and lists Usage of arrays and lists
10) Web technologies - HTML and CSS HTML basic structure and tags CSS styling and design features Creating and editing web pages
11) Web technologies - JavaScript JavaScript basic concepts Variables, conditions, and loops Making web pages dynamic with JavaScript
12) Web technologies (practice)
13) Basics of web security Data privacy and encryption Ethics and computer programming
14) Summary and Q&A

Sources

Course Notes / Textbooks:
References: Yeni başlayanlar için kodlama/ Zafer Demirkol
Herkes için ASP.net ve C# ile web programcılığı / A. Russell Jones

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.