DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0641 | Genesis of Life | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | RA İBRAHİM ERTUĞRUL YALÇIN |
Recommended Optional Program Components: | |
Course Objectives: | Within the scope of the Genesis of Life course, it aims to teach the original history and physiological development processes of organisms. It is aimed to understand the variability between populations through phenotype and genotype differences. |
The students who have succeeded in this course; Learning Outcomes 1. To recognize the typical structural and physiological characteristics of living things. 2. To recognize the evolutionary history of organisms. 3. To examine the physiological development processes of organisms. 4. To examine the populations of a species in terms of hereditary-based traits. 5. To classfy basic concepts about the origin of life. 6. To recognize the environmental adaptations of organisms. |
In this course, students will be taught the origin of life and the basic concepts of evolutionary biology by explaining organisms' evolutionary history and physiological development processes. In addition, students will be able to understand the current importance of evolutionary biology and evaluate environmental adaptations and modern scientific applications. |
Week | Subject | Related Preparation |
1) | Basic Concepts on the Genesis of Life | |
2) | Genesis of Life and Evolution Theories | |
3) | Biodiversity and Classification | |
4) | Phylogenetic Trees and Evolutionary Relationships of Organisms | |
5) | Basic Principles of Evolutionary Biology | |
6) | The Role of Genetic Variation and Natural Selection; Adaptation and Environmental Adaptations of Living Organisms | |
7) | Cell Biology and Physiology on the Genesis of Life | |
8) | Midterm | |
9) | Cellular Structures, Physiology, and Functions of Organisms | |
10) | Evolutionary Biology and Current Applications | |
11) | Applications of Evolutionary Biology in Genetic Engineering, Medicine, and Environmental Sciences | |
12) | The Impact of Evolutionary Biology on Today's Scientific Discoveries and Social Problems | |
13) | Presentation/Seminar | |
14) | Presentation/Seminar |
Course Notes / Textbooks: | Book: "Biological Science" Authors: Scott Freeman, Kim Quillin, Lizabeth Allison, Michael Black, Greg Podgorski, Emily Taylor, and Jeff Carmichael Publishet: Pearson Year: 2019 ISBN-13: 9780135934302 Book: "Oxford Handbook of Evolution, Biology, and Society" Author: Dr. Rosemary Hopcroft Publisher: Oxford University Press Year: 2018 ISBN-13: 9780190299323 |
References: | Kitap Adı: "Biological Science" Yazarlar: Scott Freeman, Kim Quillin, Lizabeth Allison, Michael Black, Greg Podgorski, Emily Taylor, and Jeff Carmichael Yayınevi: Pearson Yıl: 2019 ISBN-13: 9780135934302 Kitap Adı: "Oxford Handbook of Evolution, Biology, and Society" Yazar: Dr. Rosemary Hopcroft Yayınevi: Oxford University Press Yıl: 2018 ISBN-13: 9780190299323 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 0 |
Presentation | 2 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 11 | 4 | 44 |
Presentations / Seminar | 2 | 18 | 36 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 123 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |