DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
COP4338 | Tazefikir-Creative Thinking and Innovation | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. ÇİSİL SOHODOL |
Course Objectives: | The aim of this course is to provide students with basic knowledge and skills related to creative thinking and innovation processes. The course aims to help students understand different thinking styles and creativity techniques, and develop their problem-solving and innovative idea-generating skills. |
The students who have succeeded in this course; Students who successfully complete this course will be able to: 1. Understand and explain the basic concepts and principles of creative thinking. 2. Identify and apply creative thinking techniques. 3. Understand and evaluate innovation processes and strategies. 4. Identify different thinking styles and use them in different situations. 5. Understand how to create an environment that encourages creativity and innovation and develop strategies to promote such an environment. 6. Gain the ability to produce innovative solutions to the problems they encounter. 7. Applies creative thinking and innovation processes in group work and personal projects. 8. Produces professional content in this direction. |
This course explores methods such as brainstorming, design thinking, and lateral thinking, enabling students to generate innovative solutions to problems. Additionally, different thinking styles are analyzed, with a focus on how they can be applied in individual and group work. The course also examines innovation strategies and practices for fostering creativity-supportive environments. Combining theoretical knowledge with case studies and hands-on projects, it helps students strengthen their learning through practical application. |
Week | Subject | Related Preparation |
1) | Introduction to course | |
2) | An overview of the concept of creativity | |
3) | Different thinking styles | |
4) | Creative thinking techniques | |
5) | An overview of the concept of innovation | |
6) | Innovation processes and strategies | |
7) | Development of innovative ideas | |
8) | Ara Sınav Haftası | |
9) | Development of innovative ideas | |
10) | Creating environments that encourage creativity | |
11) | Problem solving | |
12) | Creative Thinking and Innovation Applications | |
13) | Review of Course Topics | |
14) | Project Presentations |
Course Notes / Textbooks: | |
References: | Design innovations for contemporary interiors and civic art / Luciano Crespi, editor. 2017 |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 20 |
Midterms | 1 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 14 | 5 | 70 |
Presentations / Seminar | 1 | 3 | 3 |
Midterms | 1 | 4 | 4 |
Final | 1 | 5 | 5 |
Total Workload | 121 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |