DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0633 | Environment and Sustainable Development | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. PINAR ÖZUYAR |
Recommended Optional Program Components: | NA |
Course Objectives: | This course aims to enable students to understand the principles of the concept of sustainable development in general and to think in a versatile way especially in terms of environment. In addition to the relationship with the environmental sustainability components like air, water and land (including biodiversity), it defines individual contribution possibilities with current as well as the global changing norms and approaches regarding resources, use and pollution. |
The students who have succeeded in this course; Learning Outcomes Can state and explain the principles of sustainable development Knows the basic concepts of sustainable development. State and define the relationship between selected global topics and sustainable development. Knows the basic global problems in terms of environment Understands what needs to be done for environmental sustainability regarding air, water and soil (including biodiversity) receptive environments. Explains the impact of global warming and climate change in our daily lifes and what can be done. |
This course focuses on the concept of sustainable development that is organized in meeting human development goals while maintaining the ability of natural systems to provide the natural resources and ecosystem services on which the economy and society depend. Sustainable development differs from the concept of sustainability by adding the 'future' factor. Although sustainable development is a major subject with many sub-sections, the course covers the knowledge and skills that form the basis for understanding the concept, especially in the context of environmental quality. Teaching methods and techniques used in the course are: lecture, group work, case study, discussion, observation and use of digital resources. |
Week | Subject | Related Preparation |
1) | Sustainable development indicators, goals and global efforts | |
2) | Sustainable development indicators, goals and global efforts | |
3) | Project 1 | |
4) | Population and city | |
5) | Population and city | |
6) | Natural resources, biodiversity and waste | |
7) | Natural resources, biodiversity -Food and water | |
8) | Midterm Week | |
9) | Climate Change and Energy | |
10) | Climate Change and Energy | |
11) | Project 2 | |
12) | Circular Economy, Clean Production and consumption | |
13) | Circular Economy, Clean Production and consumption | |
14) | Project 3 |
Course Notes / Textbooks: | Hot, Flat, and Crowded by Thomas L. Friedman, The Age of Sustainable Development, Jeffrey Sachs, The Upcycle by William McDonough, Michael Braungart and others (detaylı liste daha sonra verilecektir) |
References: | Daha sonra verilecektir |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 5 | % 20 |
Midterms | 1 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 10 | 4 | 40 |
Project | 5 | 6 | 30 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 113 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |