GEP0633 Environment and Sustainable DevelopmentBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0633 Environment and Sustainable Development Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. PINAR ÖZUYAR
Recommended Optional Program Components: NA
Course Objectives: This course aims to enable students to understand the principles of the concept of sustainable development in general and to think in a versatile way especially in terms of environment. This course focuses on the concept of Sustainable development that is organized in meeting human development goals while maintaining the ability of natural systems to provide the natural resources and ecosystem services on which the economy and society depend. Sustainable development differs from the concept of sustainability by adding the 'future' factor. Although sustainable development is a major subject with many sub-sections, the course covers the knowledge and skills that form the basis for understanding the concept, especially in the context of environmental quality.

Learning Outcomes

The students who have succeeded in this course;
1. Can state and explain the principles of sustainable development
2. Knows the basic concepts of sustainable development.
3. State and define the relationship between selected global topics and sustainable development.
4. Knows the basic global problems in terms of environment.
5. Can explain the current status of the above-mentioned objectives globally.

Course Content

Introduction to the course
Sustainable development
indicators, goals and global efforts 1
Sustainable development
indicators, goals and global efforts 2
Term Project
Sustainable Universities
Population and city
Natural resources, biodiversity and waste 1
Natural resources, biodiversity and waste 2
Food and Water
Climate Change and Energy
Term Project
Clean Production and consumption
Wrap Up

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course yok
2) Sustainable Development 1 To be given
3) Sustainable Development 2 To be given
4) Term Project
5) Sustainable Universities
6) Population and City
7) Natural Resources and Biodiversity
8) Natural Resources and Biodiversity
9) Waste
10) Water
11) Food
12) Term Project
13) Climate Change and Energy
14) Clean production and consumption

Sources

Course Notes / Textbooks: NA
References: NA

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 6 % 20
Project 6 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 20
PERCENTAGE OF FINAL WORK % 80
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 52 728
Application 6 12 72
Study Hours Out of Class 14 64 896
Presentations / Seminar 2 2 4
Project 14 96 1344
Final 1 2 2
Total Workload 3046

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.