GEP0632 Disaster ManagementBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0632 Disaster Management Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: The aim of this course is to give information about disaster and disaster types, earthquake information, technological and hydro-meteorological disasters and disaster management.

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course;
1) Have basic theoretical and applied knowledge about disaster information.
2) Uses the information learned in the Disaster Science course theoretically and practically.
3) Express himself effectively by using information and communication technologies related to Disaster Information and establishing verbal and written communication.
4) Evaluates and directs the basic knowledge and skills acquired in the Disaster Information course with a critical approach.

Course Content

Disaster and disaster types, earthquake, avalanche, mass movements, technological and hydro-meteorological disasters, disaster management, responsibility of disaster managers and disaster psychology.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Disaster and disaster types
2) Earthquake and Buildings
3) Meteorological and Global Disasters
4) Organizational Structure in Disaster Management and Public Administration
5) Search and Rescue Emergency Plan
6) First Aid in Medical Emergencies Encountered in Search and Rescue
7) Training in Search and Rescue;Responsibility of the Manager in Disasters
8) Midterm Week
9) Natural Disasters (Flood, Erosion, Collapse...)
10) Technological Structure Used in Disasters
11) Logistics Support in Case of Disaster
12) Disaster Management Organization in Turkey
13) Disaster Psychology(individual)
14) Disaster Psychology

Sources

Course Notes / Textbooks: ItsLearning platformuna ders kaynakları ve notları öğretim elemanı tarafından yüklenecektir.
References: "Temel Afet Bilgisi Kitabı, Yar. Doç. Dr. Muammer Tün, Anadolu Üniversitesi Yayınları.
"

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 5 65
Quizzes 1 6 6
Midterms 1 2 2
Final 1 2 2
Total Workload 114

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.