GEP0018 Introduction to Eating DisordersBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0018 Introduction to Eating Disorders Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. İLAYDA ÖZTÜRK ALTUNCEVAHİR
Course Lecturer(s): Assist. Prof. İLAYDA ÖZTÜRK ALTUNCEVAHİR
Course Objectives: The aim of this course is to understand eating disorders and to understand the importance of a multidisciplinary treatment approach.

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course;

1. Learn about the hunger-satiety mechanism.
2. Understand the developmental process of different eating disorders.
3. Learn about the treatment processes of different eating disorders.
4. Evaluate the relationship between eating disorders and other psychiatric diseases.

Course Content

Within the scope of this course, eating disorders defined in DSM-V will be covered, multidisciplinary approaches in the treatment of eating disorders will be discussed and the comorbidities of these eating disorders will be understood.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course, review of the syllabus Review of the syllabus
2) Introduction to Eating Disorders, Digestive System Hunger-Satiation Mechanism Review of Lecture Notes
3) Anorexia nervosa Review of Lecture Notes
4) Blumia Nervosa Review of Lecture Notes
5) Binge eating syndrome Review of Lecture Notes
6) Other identified eating disorders Review of Lecture Notes
7) Rumination disorder Review of Lecture Notes
8) Midterm Review of Lecture Notes
9) Pica Review of Lecture Notes
10) Avoidant restricted food intake disorder Review of Lecture Notes repetition
11) Orthorexia and Bigorexia Repetition of Lecture Notes
12) Ders notlarının tekrarı Repetition of Lecture Notes
12) Ders notlarının tekrarı Repetition of Lecture Notes
13) Ders notlarının tekrarı Repetition of Lecture Notes
13) Ders notlarının tekrarı Repetition of Lecture Notes
14) Evaluation of the Course Repetition of Lecture Notes
14) Evaluation of the Course Repetition of Lecture Notes

Sources

Course Notes / Textbooks:  DSM-5 Guidebook: The Essential Companion to the Diagnostic and Statistical Manual of Mental
Disorders, Fifth Edition
 Eating Disorders: A Comprehensive Guide to Medical Care and Complications, Mehler PS., Andersen AE.,
4th Edition.
 Mahan K.L., Raymond J.L. (ed.) (2017). Krause's Food & the Nutrition Care Process (14th Edition),
Elsevier (ISBN: 9780323340755).
References:  DSM-5 Guidebook: The Essential Companion to the Diagnostic and Statistical Manual of Mental
Disorders, Fifth Edition
 Eating Disorders: A Comprehensive Guide to Medical Care and Complications, Mehler PS., Andersen AE.,
4th Edition.
 Mahan K.L., Raymond J.L. (ed.) (2017). Krause's Food & the Nutrition Care Process (14th Edition),
Elsevier (ISBN: 9780323340755).

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 2 26
Quizzes 1 6 6
Midterms 1 6 6
Final 1 13 13
Total Workload 51

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.