DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD4136 | Principals of Color | Spring | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. ECE ARIHAN |
Recommended Optional Program Components: | None |
Course Objectives: | This course aims to provide the students with the foundational knowledge on the language of color and its applications. It also aims to teach students how to apply principles from various color theories and understand the principles of natural and artificial light. Through course exercises, students are encouraged to creatively combine color and light in their projects. Class activities explore different methods for applying color and light, while students are also tasked with researching readily available color and light products. |
The students who have succeeded in this course; 1) Apply principles of color and light theory by visually communicating color concepts to solve design problems effectively. 2) Create a comprehensive color archive by selecting and organizing a wide range of colors from diverse materials such as paper and fabric. 3) Develop individual color schemes by analyzing and designing solutions for specific design problems. 4) Demonstrate the ability to define and establish associations for design works where color serves as a dominant element. 5) Implement the correct usage of color terminology in design disciplines. 6) Identify and evaluate academic literature related to color in the context of art and design to gain theoretical insights. 7) Examine the emotional and sensory impact of color by investigating its influence on perception and user experience. |
The course is structured in three parts: First part aims for students to learn various color theories and light as a property of light in physics. The effects of color interactions are emphasized with class exercises. Students learn to make their own color schemes for various design problems. Second part of the course will concentrate on color associations of art and design works. Color as being a conductor of idea and emotional content is explored and questioned from a subjective standpoint. The third part will give space for personal color expressions with various projects. Finally a poster work is requested where its emotional and conceptual contents are predominantly carried by color. |
Week | Subject | Related Preparation |
1) | 1.Week: Introduction to color and light theories- Lecture: What is Color? | |
2) | 2.Week : Color theories and color analysis: Color quantity analysis | |
3) | 3.Week : Review of color terminology Preparing Value Scale on computer | |
4) | 4.Week : Classwork for plain color relationship Class work for light/dark (lightness) relationship | |
5) | 5.Week :Classwork for color contrast Classwork for simultaneous color contrast | |
6) | 6.Week : Color Interactions Lecture and Presentation COLOR SCHEMES-preparation of individual color schemes | |
7) | 7.Week : Color Wheels- Theories of Color and Various Color Wheels- Making own color wheel | |
8) | 8.Week : Project to present own color schemes for various design problems | |
9) | 9. Week:Color Associations in relation to history of art and design | |
10) | 10.Week : Color expression – Classwork exercises for Color Compositions to reflect harmony + balance+ contrast | |
11) | 11.Week : Lecture:Color conveys idea: RED- YELLOW- ORANGE Usage of color in European paintings and Turkish artefacts | |
12) | 12.Week : Lecture :Color Conveys Idea: BLUE-GREEN-PURPLE Usage of color in European paintings and Turkish artefacts | |
13) | 13.Week : Usage of Color in the production of a poster illustration | |
14) | 14.Week: Final critiques for poster illustration |
Course Notes / Textbooks: | |
References: | Albers, Josef. Interaction of colour. Yale University Press, 1975. Beck, Jacob, Surface Color Perception. 1972. Berlin B. and P. Kay. Basic Color Terms. 1991. Birren, Faber, Color Perception in Art. 1976. Birren, Faber. Principles of Color. Van Nostrand Reinhold Co, 1969 Boring, Edwin G., Sensation and Perception in The History of Experimental Psychology.1942, Chapter 3. Bomford, david&Roy, Ashok, Color, National Gallery Pocket Guide, 2000. Burnham, R.W., R.M. Haines and C.J. Bartleson. Color: a guide to basic facts and concepts Chevreul, M.E. Harmony and Contrast of Colors, 1967. Dyer, Richard. White. Routledge, 1997. Evans, Ralph M. An Introduction to Color. 1948 Gage, John, Color and Culture. 1993. Gage, John, Color and Meaning, 1999 Goethe, J.W., Theory of Colours. 1971. Gombrich, Ernst. ‘From light to paint’, in Art and Illusion: a study in the psychology of pictorial representation. Phaidon, 1960. Gombrich, Ernst. ‘Expression and communication’, in Meditations on a Hobby Horse. Phaidon, 1988. Hall, Marcia, Color and Meaning: Practice and Theory in Renaissance Painting. 1992. Itten, Johannes, The Elements of Color. 1961 Itten, Johannes, The Art of Color. 1961 Katz, David, The World of Colour. 1935. Kemp, Martin. The Science of Art: optical themes in western art from Brunelleschi to Seurat. Yale University Press, 1990. Kueppers, Harald, The Basic Law of Color Theory. 1982. Lamb, T. and Bourriau, (eds.), Colour: Art & Science. Cambridge, 1995. Lichtenstein, Jacqeuline, The Eloquence of Color: Rhetoric and Painting in the French Classical Age, University of California Press, 1993. Munsell, Albert H. A Grammar of Color. Ed. and intro by Faber Birren. Van Nostrand Reinhold Co., 1969. Ratliff, Floyd, Paul Signac and Color in Neo-impressionism. 1992. Riley, Charles. Color codes. University Press of New England, 1995. Rood, Ogden N.,Modern Chromatics with Applications to Art and Industry. 1908 Saçlıoğlu, Mehmet Z. Renge Başlangıç, Marmara Üniversitesi Güzel Sanatlar Fakültesi, Tekstil Ana Sanat Dalı renk ders notları. Sargent, Walter, The Enjoyment and Use of Color. 1964. Sloane, Patricia, (Ed.), Primary Sources: Selected Writings on Color from Aristotle to Albers. 1991 Turner, JaneThe Dictionary of Art (ed. Jane Turner, 1996) Vanderpoel, Emily Noyes, Color Problems. 1903. Varley, Helen. Colour. Mitchell Beazley, 1980. Willard, Christopher, Watercolor Mixing: The 12-Hue Method, 2000 Willard, Christopher, "Surface Film Color," in Aspects of Color. 1995 Wurmfeld, Sanford, Color Documents: A Presentational Theory. 1985. Zelanski, Paul&Fischer, Mary, Color, 3rd ed. 1994. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 56 |
Study Hours Out of Class | 13 | 60 |
Midterms | 1 | 4 |
Final | 1 | 5 |
Total Workload | 125 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |