DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0631 | Sustainability and Climate Action | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Course Objectives: | The course aims to informing, awareness and provide examples of emergency measures to combat climate change and its effects. In this sense, the course provides the participants of the course with the basics of transforming our living habits from individual to society on topics such as being informed about the global environmental policies followed and their integration into national climate plans, gaining a critical view on climate action campaigns, examining the solutions brought by nature-based and nature-friendly technologies to mitigate climate change, and assimilating the philosophy of sustainability. |
The students who have succeeded in this course; 1) You can explain what climate change is 2) You can describe how we plan to adapt to the negative impacts of climate change 3) You can identify opportunities for low carbon development 4) You can describe the transformative role that cities can play in achieving green and climate resilient development. 5) You can explain how climate negotiations work 6) You can formulate a climate pledge, project or policy. 7) You can explain how weather, climate variability and climate change can affect human health. 8) You can identify ways in which changing your diet makes a positive impact. |
This lecture focus on the integration of climate change measures into national plans, the improvement of education, awareness-raising and climate change mitigation, adaptation, impact reduction and early warnings. |
Week | Subject | Related Preparation |
1) | Introduction to Climate Change | |
2) | An Overview of Ecology | |
3) | The Sustainable Development Goals and Climate Action | |
4) | The Basic Concepts of Climate Change | |
5) | Adaptation to Climate Change | |
6) | Climate Change and Human Health | |
7) | Sustainable Diet, Agriculture and Impacts on the Planet | |
8) | Nature-based and Eco-friendly Technological Solutions | |
9) | The Key Issues in the ongoing International Climate Change Negotiations | |
10) | The Roles of Educational Institutions in Climate Actions | |
11) | Study Case: Cities and Climate Action: The Sustainable Environmental Projects of a Municipality | |
12) | The Overview to Climate Actions in Turkey and World | |
12) | The Overview to Climate Actions in Turkey and World | |
13) | The Principal Challenges and Opportunities for Climate Change Action | |
14) | Overview |
Course Notes / Textbooks: | ItsLearning platformuna ders kaynakları ve notları öğretim elemanı tarafından yüklenecektir. |
References: | UNITAR, FAO, Birleşmiş Milletler |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 10 |
Homework Assignments | 1 | % 10 |
Presentation | 1 | % 5 |
Midterms | 1 | % 20 |
Final | 1 | % 55 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 45 | |
PERCENTAGE OF FINAL WORK | % 55 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 3 | 39 |
Presentations / Seminar | 1 | 5 | 5 |
Project | 1 | 15 | 15 |
Quizzes | 2 | 10 | 20 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 122 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |