Week |
Subject |
Related Preparation |
1) |
Introduction |
|
2) |
Approaching to Philosophy |
Student Presentation
& Professor Lecture |
3) |
Approaching to Video Games |
Student Presentation
& Professor Lecture |
4) |
Game Culture and Philosophy |
Student Presentation
& Professor Lecture |
5) |
Between Play and Design |
Student Presentation
& Professor Lecture |
6) |
Moral Philosophy and Games |
Student Presentation
& Professor Lecture |
7) |
Ethics and Politics |
Student Presentation
& Professor Lecture |
8) |
Midterm |
|
9) |
Power Relationships in Video
Games |
Student Presentation
& Professor Lecture |
10) |
Deconstruction of Video Games |
Student Presentation
& Professor Lecture |
11) |
Différance at Play. Representation
in Video Games |
Student Presentation
& Professor Lecture |
12) |
A Theory of Puppetry for the
Gaming Experience |
Student Presentation
& Professor Lecture |
13) |
Presence Theory: Being “In the
Game” |
Student Presentation
& Professor Lecture |
14) |
Virtual Worlds: Identity and
Community in MMORPG Games |
Student Presentation
& Professor Lecture |
Course Notes / Textbooks: |
|
References: |
- Jon Cogburn & Mark Silcon. Philosophy Through Video Games. Routledge, 2009.
- C. Thi Nguyen. Philosophy of Games. Philosophy Compass, Volume 12, Issue 8. Agust, 2017.
- Miguel Sicart. The Ethics of Computer Games. MIT Press, Cambridge, Massachusetts. London, England: 2009.
- Rachel Kowert & Thorsten Quandt (Eds.) The Video Game Debate. Unravelling the Physical, Social, and Psychological Effects of Digital Games. Routladge, 2016.
- Jordan Erica Webber & Daniel Griliopoulos. Ten Things Video Games can Teach Us. About Life, Philosophy and Everything. Robinson, 2017.
- Graeme Kirkpatrick. Aesthetic Theory and The Video Game. Manchester University Press; 1 edition, 2011. |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|