DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0372 | Sustainability and Social Inclusion | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Course Objectives: | Course Objectives By 2030, ensure that all students acquire the knowledge and skills needed to advance sustainable development through education for sustainable development and sustainable lifestyles, promoting a culture of human rights, gender equality and peace, world citizenship, and recognition of the contribution of cultural diversity and culture to sustainable development. Students who complete this course internalize the contribution of the Sustainable Development Goals to society and the world, develop local and global solutions to them, and disseminate these goals by applying them in all areas of life. |
The students who have succeeded in this course; Students completing this course; 1. Defines sustainable development goals and develops awareness on this issue. 2. This course helps students act collaboratively within and outside of their disciplines, roles, perspectives, and values. 3. Understands the concepts of inclusive and sustainable economic growth, full and productive employment, and decent work, including gender equality, peace, and justice, and has knowledge of alternative economic models and indicators. 4. The student makes sense of the world as an interconnected whole and makes connections in our social and natural environment and considers the consequences of actions. 5. Knows the different dimensions of inequality, their relationships, and applicable statistics. Knows indicators that measure and explain inequalities and understand their relevance to decision making. 6. Learns the concepts of inclusion, diversity and equality and puts them into practice. 7. Understands that inequality is a fundamental driver for social problems and individual dissatisfaction. Can identify and analyze different types of causes of inequalities. 8. Recognizes all forms of violence and embraces the development of a nonviolent culture. 9. Can empathize with and show solidarity with people who are discriminated. |
This course will introduce students to the Sustainable Development Goals and discuss the measures to be taken to achieve them. Thus, it will raise awareness about sustainability in students, their families, friends, and society |
Week | Subject | Related Preparation |
1) | What is Sustainable Development? What are the intended targets by 2030? Why are the Global Goals important? Lecture | |
2) | Human Rights and Global Goals Diversity / Inclusion / Discrimination Lecture | |
3) | Universal Declaration of Human Rights Children's Rights Lecture | |
4) | SDG 5; Gender Equality What is Gender Equality? What are stereotypes, gender roles? Lecture Student presentations | |
5) | Discrimination against women and girls Forced and early marriages Lecture Student presentations | |
6) | Women's empowerment, What is unpaid work? What is gender pay gap? Lecture Student presentations | |
7) | SDG 8; Decent Work and Economic Growth What is decent work? Lecture Student presentations | |
8) | MIDTERM | |
9) | Access to banking, insurance, and financial services Works of ILO and IMF Lecture Student presentations | |
10) | SDG 10; Reduced Inequalities What are the forms of inequalities? Lecture Student presentations | |
11) | What are the causes of Migration? Who is a refugee/ asylum seeker? Lecture Student presentations | |
11) | What are the causes of Migration? Who is a refugee/ asylum seeker? Lecture Student presentations | |
12) | SDG 16; Peace Justice and Strong Institutions What is transparency/accountability? Lecture Student presentations | |
13) | Reducing all forms of violence and death rates from violence everywhere Lecture Student presentations | |
14) | REVISION Lecture |
Course Notes / Textbooks: | |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Presentation | 1 | % 30 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |