DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1368 | Emerging Technologies and The Future Of Humanity | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Prof. Dr. LÜTFİ ARDA |
Course Objectives: | This course, which is an introductory engineering course, aims to analyze the impact of new technologies on humanity's future and their real/potential consequences. The course has two main objectives. The first is to present new technologies in an open and understandable manner, and the second is to explain the contribution of new technologies to humanity's future. Methodologies related to the development of new technologies are explained in order to achieve these objectives |
The students who have succeeded in this course; -To have knowledge about the opportunities provided by 3D printing technology. -To have knowledge about zero-emission hydrogen fuel cell automobile technologies. -To have knowledge about next-generation robot technologies. -To have knowledge about sensing and avoiding unmanned aerial vehicles technology. -To have knowledge about recyclable thermoset plastics. -To have knowledge about precision genetic engineering techniques. -To have basic knowledge about the challenges and opportunities provided by different technologies such as artificial intelligence. -To have knowledge about neuromorphic technology. -To have knowledge about digital gene technology. |
3D printing technology,zero-emission hydrogen fuel cell car technologynext-generation robotics,new AI technology, sensing and avoiding drone technology, digital gene technology. Teaching methods and techniques used in the course are: lecture, case study, group work, technology-supported learning and other tools. |
Week | Subject | Related Preparation |
1) | An introduction to emerging technologies and the future of humanity | |
2) | 3D printing technology | |
3) | Zero-emission hydrogen fuel cell car technology | |
4) | Next-generation robotics | |
5) | Recyclable thermoset plastics technology | |
6) | Sensing and avoiding drone technology | |
7) | New AI technology | |
8) | Midterm Week | |
9) | Neuromorphic technology | |
10) | Digital gene technology | |
11) | Presentation-1 | |
12) | Presentation-2 | |
13) | Presentation-3 | |
14) | Presentation-4 |
Course Notes / Textbooks: | |
References: | 1-3 Boyutlu yazıcılar ve kullanım alanları, ETU Sentez Iktisadi ve Idari Bilimler Dergisi Erzurum Teknik Universitesi · March 2021 2-Acar C. & Dinçer İ. (2019). Review and evaluation of hydrogen production options for better environment, Journal of Cleaner Production, 218(1), 835-849. 3-A Review on Robotics Technology International Journal of Engineering Research & Technology (IJERT) ISSN: 2278-0181 Published by, www.ijert.org ICADEMS - 2017 Conference Proceedings 4-Review of Some Applications of Unmanned Aerial Vehicles Technology in the Resource-Rich Country 5- A Review on the Potential and Limitations of RecyclableThermosets for Structural Applications POLYMER REVIEWS2020, VOL. 60, NO. 2, 359–388https://doi.org/10.1080/15583724.2019.1673406 6- A Review of Artificial Intelligence (AI) in Education from 2010to2020, Hindawi Complexity Volume 2021, Article ID 8812542, 18 pages https://doi.org/10.1155/2021/8812542 7- 2022road map on neuromorphic computing and engineering, Neuromorph.Comput.Eng.2(2022)022501, 8- Digital Technologies: Advancing Individualized Treatments through Gene and Cell Therapies, Pharmacogenetics, and Disease Detection and Diagnostics, Biomedicines. 2022 Oct; 10(10): 2445. Published online 2022 Sep 30. doi: 10.3390/biomedicines10102445 9- The genome editing revolution: review, Journal of Genetic Engineering and Biotechnology, 18, Article number: 68 (2020) |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 30 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 4 | 52 |
Presentations / Seminar | 1 | 20 | 20 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 115 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |