DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1371 | Aviation Security | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assist. Prof. TÜZÜN TOLGA İNAN |
Course Objectives: | This training is set at an advanced level and is intended to cover all aspects of aviation security from a management and senior management perspective. It will include actual topics such as terrorism, sabotage, direct and indirect threats, modern slavery/human trafficking, cyber security and information security. |
The students who have succeeded in this course; 1. Civil Aviation Security Landscape, Conventions, Regulations, and Standards 2. Principles of International Aviation Security and Security Planning Frameworks 3. Law Enforcement, Policing and Security Functions at Airports 4. Security Risk Management Methodologies 5. Security Audit Planning, Implementation and Evaluation 6. Security Management Systems (SeMS) 7. Security Technology and Trends 8. Information Security, Aviation Cyber Security, Aviation and Modern Slavery 9. Management of Crowds and Unruly Passengers, Human Factors and Security Implications, Leadership strategies for critical incidents |
" Assessing current and emerging security threats to the aviation sector and creating effective measures in accordance with international products Monitor, maintain and implement security security systems by designing, monitoring and reviewing Civil Aviation security management systems (SeMS) Maintaining, sustaining and evaluating the action of Civil Aviation security in a major military situation Ensuring the examination of personal applications of Civil Aviation Security Allocation of security resources, evaluation of results Determining the scope and scope of human activities in aviation security and developing strategies to solve security gaps |
Week | Subject | Related Preparation |
1) | "The term of civil aviation security with the differences of safety and security concepts. | lecture & class discussions |
2) | Introduction to civil aviation security concept with identifying direct and indirect threats to civil aviation | lecture & class discussions |
3) | Technical considerations in security management | lecture & class discussions |
4) | "Principles of International Aviation Security and Security Planning Frameworks | lecture & class discussions |
5) | Law Enforcement, Policing and Security Functions at Airports | lecture & class discussions |
6) | Security Risk Management Methodologies with Security Audit Planning, Implementation and Evaluation | lecture & class discussions |
7) | Security Management Systems (SeMS), Security Technology and Trends with Information Security | presentations by students (in groups) |
8) | Mid-term exam | |
9) | Aviation Cyber Security, Aviation and Modern Slavery and Management of Crowds and Unruly Passengers | lecture & class discussions |
10) | "Human Factors and Security Implications | lecture & class discussions |
11) | Leadership strategies for critical incidents | lecture & class discussions |
12) | Practical individual and group exercises to create security strategies | lecture & class discussions |
13) | Analysis of security-related case studies to identify strategic and operational lessons and prepare solutions with Build an outline security management system | öğrenci gruplarının senaryo çalışmas |
14) | Security operations planning and Problem-solving for senior managers in an aviation security environment | lecture & class discussions |
Course Notes / Textbooks: | " Civil Aviation Syllabus, Weekly Course Content and texts. Aviation and Airport Security - Terrorism and Safety Concerns - Kathleen SWEET Practical Aviation Security – Predicting and Preventing Future Threats – Jeffrey J. Price and Jeffrey S. Forrest " |
References: | " Comfort, L. K., Boin, A., & Demchak, C. C. (Eds.). (2010). Designing Resilience: Preparing for Extreme Events. University of Pittsburgh Press, Pittsburgh PA. Cooper, J. B. (1971). The most infamous criminal hijacking is the unsolved case of J. B. Cooper (November 24, 1971). De Neufville, R., NEUFVILLE, R., & MIT. (1995, May). Designing Airport Passenger Buildings for the 21st Century. In Proceedings of the Institution of Civil Engineers-Transport (Vol. 111, No. 2, pp. 97-104). Thomas Telford-ICE Virtual Library. EU AR. European Union Aeronautics Research. (2006). ACARE Advisory Council for Aeronautics Research in Europe. US GAO. United States Government Accountability Office. (2005). Report to Congressional Committees; AVIATION FEES, Review of Air Carriers' Year 2000 Passenger and Property Screening Costs. Wash D.C. Gordon, P., Moore, J. E., & Richardson, H. W. (2009). Economic impact analysis of terrorism events: recent methodological advances and findings. " |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 6 | 78 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 121 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |